Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on E8.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from H2 to H3, while bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Bat pushes the rook to H8. A clean strike: our hero's pawn topples the pawn on E4.
Bat advances to E4 and claims our pawn.
our hero slides the pawn across the board, from F2 to F3, and with dungeon cunning, Bat brings the rook to C8. A clean strike: our hero's pawn topples the pawn on E4.
Bat's rook advances from C8 to A8. our hero advances the knight from G1 to F3, and bat sets the rook on G8, watching every square.
Without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the knight to D8, and right after that our hero's pawn takes G4, leaving G2 behind.
Bat answers by moving the knight from D8 to C6; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Bat brings the knight to D4.
With a steady hand, our hero brings the pawn to C3, and bat's pawn advances from B6 to B5. A clean strike: our hero's pawn topples the knight on D4.
Bat sets the king on D8, watching every square. From D4 to C5, our hero's pawn swallows Bat's pawn.
From the dark, Bat pushes the king to C8. A clean strike: our hero's pawn topples the pawn on D6.
Bat answers by moving the king from C8 to D8, and right after that our hero slides the pawn across the board, from B2 to B4. our hero activates Backstab and silently removes a threat from Bat.
With dungeon cunning, Bat brings the king to D7, while with a steady hand, our hero brings the bishop to A3. Bat's rook advances from G8 to B8, and our hero advances the knight from G5 to F7.
Bat sets the king on E6, watching every square. From G5, our hero's knight forces Bat to defend.
Bat advances to D6 and claims our pawn.
Check: our hero tightens the net by bringing the pawn to B5.
Bat answers by moving the king from D6 to C7. our hero gives check with the knight on E6.
With dungeon cunning, Bat brings the king to B6, and with a steady hand, our hero brings the pawn to G5. Bat's rook advances from B8 to A8, while our hero advances the pawn from H4 to H5.
Bat sets the rook on H8, watching every square. Without hurry or fear, our hero places the pawn on H6; then from the dark, Bat pushes the rook to G8.
our hero's pawn takes H7, leaving H6 behind, and right after that bat answers by moving the rook from G8 to A8. our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Bat brings the king to B7, while with a steady hand, our hero brings the pawn to G7. Bat's rook advances from A8 to E8.
Promotion: on H8, our hero turns a pawn into a queen.
Bat sets the pawn on A6, watching every square. A clean strike: our hero's queen topples the rook on E8.
From the dark, Bat pushes the king to B6. our hero gives check with the queen on C6.
Bat answers by moving the king from B6 to A7. By taking the pawn on A6, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to B8. our hero delivers the final mate from D6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 43 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 13 / 2
- First capture
- move 2
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.