Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H3.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to H3, while bat's king advances from E8 to F8. our hero advances the pawn from C2 to C3, and bat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Bat pushes the pawn to D4. From C3 to D4, our hero's pawn swallows Bat's pawn.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat answers by moving the pawn from A7 to A5. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Bat brings the pawn to C4. From E5 to D6, our hero's pawn swallows Bat's pawn.
Bat's knight advances from B7 to C5. A clean strike: our hero's pawn topples the pawn on C4.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
Bat advances to H3 and claims our pawn.
From G1 to H3, our hero's knight swallows Bat's rook.
From the dark, Bat pushes the king to F7, and right after that our hero's pawn takes D7, leaving D6 behind. Bat answers by moving the pawn from B6 to B5.
Promotion: on D8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to G6. From G8, our hero's queen forces Bat to defend.
Bat's king advances from G6 to H5; then our hero advances the queen from G8 to G1. Bat sets the king on H4, watching every square, and right after that without hurry or fear, our hero places the knight on G5.
From the dark, Bat pushes the pawn to B4; then our hero's pawn takes F4, leaving F2 behind. Bat answers by moving the king from H4 to H5.
our hero slides the knight across the board, from G5 to H7, and with dungeon cunning, Bat brings the king to H4. With a steady hand, our hero brings the queen to G6, while bat's king advances from H4 to H3.
our hero advances the king from E1 to F2. Bat sets the king on H4, watching every square; then without hurry or fear, our hero places the bishop on E3.
From the dark, Bat pushes the king to H3, and right after that our hero's pawn takes C5, leaving C4 behind. Bat answers by moving the king from H3 to H4.
our hero slides the pawn across the board, from C5 to C6, while with dungeon cunning, Bat brings the pawn to A3. With a steady hand, our hero brings the pawn to C7.
Bat advances to B2 and claims our pawn.
Promotion: on C8, our hero turns a pawn into a queen.
Bat's pawn crowns on B1 and a hostile knight is born.
Without hurry or fear, our hero places the queen on F5. From the dark, Bat pushes the pawn to A4.
Check: our hero tightens the net by bringing the queen to F6.
Bat answers by moving the king from H4 to H3. our hero gives check with the queen on F5.
With dungeon cunning, Bat brings the king to H2. With a steady hand, our hero brings the queen to E5, while bat's knight advances from B1 to C3.
Check: our hero tightens the net by bringing the pawn to F5.
Bat sets the king on H3, watching every square; then without hurry or fear, our hero places the pawn on F6. From the dark, Bat pushes the king to H4, and right after that our hero's pawn takes F7, leaving F6 behind.
Bat answers by moving the knight from C3 to B1. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the knight to C3. With a steady hand, our hero brings the queen to F5, and bat's knight advances from C3 to B1.
Mate. our hero's queen on F6 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 38 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 9 / 2
- First capture
- move 3
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 51% of the games on this floor.