Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on A4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the pawn to B5, while our hero's pawn takes B3, leaving B2 behind.
Bat answers by moving the rook from A4 to A2, and our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the rook to A4.
our hero claims the enemy rook by landing on A4.
Bat's pawn falls on A4 and tears the pawn from our hero.
our hero advances the king from E2 to D1; then bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Bat pushes the king to E7, and our hero's king takes B2, leaving C2 behind. Bat answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Bat brings the knight to B4. With a steady hand, our hero brings the king to A3; then bat's pawn advances from D6 to D5.
our hero advances the pawn from G3 to G4, and right after that bat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Bat pushes the king to F8. our hero claims the enemy pawn by landing on H6.
Bat answers by moving the king from F8 to F7, and our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Bat brings the king to G7.
With a steady hand, our hero brings the knight to G5, and right after that bat's knight advances from B4 to D3. our hero advances the bishop from C1 to B2; then bat sets the knight on E1, watching every square.
our hero captures the pawn on E5 and leaves Bat in check.
From the dark, Bat pushes the king to F8. our hero's pawn crowns on H8 and becomes a queen.
Bat answers by moving the king from F8 to E7. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Bat brings the king to D7. our hero gives check with the queen on D6.
Bat's king advances from D7 to C8. Mate. our hero's queen on C7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 3 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 639 finished games (305 wins, 90 losses, 244 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 19% of the games on this floor.