Battle chronicle
In the depths of Sewers, our hero faces Bat.
Bat advances its rook to C5 and claims our queen.
Bat falls to our hero's mate. The legend grows.
Loading…
The battle, move by move
From D1 to D5, our hero's queen swallows Bat's pawn.
Bat moves the rook from H6 to H1 and topples our hero's rook.
A clean strike: our hero's queen topples the pawn on E4.
Bat's pawn advances from A7 to A6. By taking the pawn on A4, our hero drives Bat into check.
Bat sets the king on F8, watching every square. A clean strike: our hero's queen topples the pawn on A6.
In that instant, Backstab: one of Bat's pieces vanishes without a trace.
From the dark, Bat pushes the rook to H2. From A6 to B7, our hero's queen swallows Bat's knight.
Bat answers by moving the rook from H2 to H5, while our hero slides the queen across the board, from B7 to C6. With dungeon cunning, Bat brings the king to F7.
From C6 to D6, our hero's queen swallows Bat's pawn.
Bat's pawn advances from E5 to E4. A clean strike: our hero's queen topples the pawn on C5.
Bat advances to C5 and claims our queen.
Without hurry or fear, our hero places the knight on H3. Bat moves the rook from C5 to C2 and topples our hero's pawn.
our hero's knight takes A3, leaving B1 behind, and right after that bat answers by moving the rook from C2 to C6. our hero slides the knight across the board, from H3 to F4.
our hero activates Backstab and silently removes a threat from Bat.
Bat captures the bishop on C1 and puts our hero in check.
With a steady hand, our hero brings the king to D2, and bat's rook advances from C1 to C8. our hero advances the knight from F4 to H5.
Bat sets the rook on H8, watching every square, and right after that without hurry or fear, our hero places the knight on F4. From the dark, Bat pushes the king to G8; then our hero's pawn takes G4, leaving G2 behind.
Bat answers by moving the rook from H8 to H6. our hero slides the bishop across the board, from F1 to H3. Check from Bat: the rook plants itself on D6.
With a steady hand, our hero brings the king to E3, while bat's rook advances from D6 to F6. our hero advances the knight from A3 to C4.
Bat sets the rook on A6, watching every square; then without hurry or fear, our hero places the pawn on A3. From the dark, Bat pushes the rook to C6, and right after that our hero's knight takes E5, leaving C4 behind.
Bat answers by moving the king from G8 to F8. From E5 to C6, our hero's knight swallows Bat's rook.
With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the knight to E5, and bat's king advances from G8 to H7.
our hero advances the knight from E5 to F7. Bat sets the king on G8, watching every square. Check: our hero tightens the net by bringing the knight to H6.
From the dark, Bat pushes the king to H8. our hero gives check with the knight on G6.
Bat answers by moving the king from H8 to G7. our hero slides the knight across the board, from H6 to G8, and with dungeon cunning, Bat brings the king to F7.
With a steady hand, our hero brings the knight to E7, while bat's king advances from F7 to G7. our hero advances the knight from G6 to E5.
Bat sets the king on H6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes A5, leaving A4 behind.
Bat answers by moving the king from G7 to H7. our hero slides the pawn across the board, from A5 to A6, while with dungeon cunning, Bat brings the king to G7.
With a steady hand, our hero brings the pawn to A7, and bat's king advances from G7 to F6. our hero advances the knight from E5 to C6.
Bat sets the king on G7, watching every square. our hero gives check with the knight on F5.
From the dark, Bat pushes the king to F7. From H6, our hero's knight forces Bat to defend.
Bat answers by moving the king from F7 to F8. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the pawn to G5, while bat's king advances from G7 to G6.
our hero advances the pawn from F2 to F4. Bat sets the king on H7, watching every square; then without hurry or fear, our hero places the knight on F7.
From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes G6, leaving G5 behind. Bat advances to G6 and claims our pawn.
From F5, our hero's pawn forces Bat to defend.
Bat moves the king from G6 to F7 and topples our hero's knight.
Check: our hero tightens the net by bringing the knight to D8.
Bat's king advances from F7 to G8; then our hero advances the pawn from F5 to F6. Bat sets the king on H7, watching every square.
From F5, our hero's bishop forces Bat to defend.
From the dark, Bat pushes the king to H8. our hero delivers the final mate from F7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 48 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 14 / 22
- First capture
- move 0
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 85% of the games on this floor.