Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the king leaps from F4 to G5 and captures the enemy queen.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes C3, leaving C2 behind. Bat answers by moving the king from E8 to F8, and right after that our hero slides the king across the board, from E1 to D2.
Bat's pawn reaches E3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E3.
Bat's pawn advances from A4 to A3. our hero advances the pawn from C3 to C4, and bat sets the rook on H2, watching every square.
A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Bat pushes the rook to H8, and right after that our hero's king takes D3, leaving E3 behind. Bat answers by moving the king from F8 to G8; then our hero slides the king across the board, from D3 to C3.
With dungeon cunning, Bat brings the rook to H7. With a steady hand, our hero brings the king to B3. From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's pawn advances from B6 to B5, while our hero advances the king from B3 to C3. Bat sets the pawn on A6, watching every square.
Without hurry or fear, our hero places the king on D3; then from the dark, Bat pushes the rook to H4. our hero's king takes E3, leaving D3 behind, and right after that bat answers by moving the rook from H4 to H7.
our hero slides the king across the board, from E3 to E4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.
With dungeon cunning, Bat brings the king to F8. With a steady hand, our hero brings the king to D3, and bat's king advances from F8 to F7.
our hero advances the king from D3 to C3. Bat's pawn reaches B4 and threatens our hero's king.
Without hurry or fear, our hero places the king on C4. From the dark, Bat pushes the knight to D8; then our hero's king takes D3, leaving C4 behind.
Bat answers by moving the king from F7 to F8. our hero slides the king across the board, from D3 to E4, and with dungeon cunning, Bat brings the king to G7.
With a steady hand, our hero brings the king to F5. Check from Bat: the rook plants itself on H5.
our hero advances the king from F5 to E4. Bat sets the knight on F7, watching every square; then without hurry or fear, our hero places the king on F4.
From the dark, Bat pushes the pawn to B3, and right after that our hero's king takes E3, leaving F4 behind. Bat answers by moving the pawn from B3 to B2.
our hero slides the king across the board, from E3 to D2. Bat captures the pawn on D5 and puts our hero in check.
With a steady hand, our hero brings the king to C2. Bat's rook reaches D2 and threatens our hero's king.
From C2 to D2, our hero's king swallows Bat's rook.
Bat's pawn crowns on B1 and a hostile queen is born.
Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the king to F6; then our hero's king takes D2, leaving E2 behind.
Bat's queen reaches B2 and threatens our hero's king.
our hero slides the king across the board, from D2 to D3, and with dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the king to C4.
Bat gives check with the knight on E5.
our hero advances the king from C4 to D5. Bat sets the knight on F3, watching every square.
From D5 to D6, our hero's king swallows Bat's pawn.
Check from Bat: the queen plants itself on E5.
our hero's king takes C6, leaving D6 behind. Bat gives check with the queen on E4.
From C6 to C5, our hero's king swallows Bat's pawn.
Bat's queen reaches D4 and threatens our hero's king.
With a steady hand, our hero brings the king to C6. Check from Bat: the queen plants itself on C3.
our hero advances the king from C6 to B6. Bat sets the knight on H2, watching every square. A clean strike: our hero's king topples the pawn on A6.
From the dark, Bat pushes the queen to F3; then our hero's king takes B5, leaving A6 behind. Bat answers by moving the queen from F3 to G2.
our hero slides the king across the board, from B5 to C4, and with dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to D3, while bat's knight advances from H2 to F3.
our hero advances the king from D3 to E4. Bat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on E3.
From the dark, Bat pushes the king to H7, and right after that our hero's king takes F4, leaving E3 behind. Bat answers by moving the queen from G2 to C2.
From F4 to F3, our hero's king swallows Bat's knight.
With dungeon cunning, Bat brings the queen to B2. With a steady hand, our hero brings the king to E3, and bat's queen advances from B2 to G2.
our hero advances the king from E3 to F4. Bat's queen reaches G5 and threatens our hero's king.
A clean strike: our hero's king topples the queen on G5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 56 s
- Moves
- 89
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 2
- Skills used
- 2
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 85% of the games on this floor.