Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat advances its rook to A6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the knight to D8. A clean strike: our hero's rook topples the pawn on A7.

Bat gives check with the rook on H1.

our hero advances the king from E1 to D2, and bat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Bat pushes the knight to E6. From A8, our hero's rook forces Bat to defend.

Bat answers by moving the king from E8 to F7. Check: our hero tightens the net by bringing the rook to A7.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the rook to A6. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's pawn advances from E4 to E3. A clean strike: our hero's rook topples the pawn on D6.

Bat gives check with the rook on H2.

Without hurry or fear, our hero places the king on D3. Bat's pawn reaches E4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E4.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat answers by moving the rook from H2 to G2. our hero slides the pawn across the board, from C2 to C4. Bat gives check with the rook on E2.

With a steady hand, our hero brings the king to D5, and bat's king advances from G6 to F5. our hero advances the king from D5 to C6.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat sets the rook on D2, watching every square. Without hurry or fear, our hero places the rook on D7; then from the dark, Bat pushes the knight to F4.

our hero's pawn takes C5, leaving C4 behind. Bat answers by moving the king from F5 to G6. our hero gives check with the rook on D6.

With dungeon cunning, Bat brings the king to G5, while with a steady hand, our hero brings the rook to D8. Bat's king advances from G5 to F5.

our hero advances the king from C6 to C7; then bat sets the rook on D1, watching every square. Without hurry or fear, our hero places the pawn on C6.

Check from Bat: the knight plants itself on E6.

our hero's king takes D7, leaving C7 behind. Bat gives check with the knight on C5.

our hero slides the king across the board, from D7 to C7. With dungeon cunning, Bat brings the rook to C1, and with a steady hand, our hero brings the king to D6.

Bat's king advances from F5 to F4. our hero advances the pawn from C6 to C7, and right after that bat sets the knight on A6, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Bat pushes the rook to H1. From C8 to A6, our hero's queen swallows Bat's knight.

Check from Bat: the rook plants itself on H6.

our hero slides the king across the board, from D6 to D5. Bat advances to A6 and claims our queen.

Check: our hero tightens the net by bringing the rook to F8.

Bat's king advances from F4 to E3. our hero advances the rook from F8 to H8; then bat sets the pawn on D3, watching every square.

Without hurry or fear, our hero places the king on C4, and right after that from the dark, Bat pushes the rook to D6. our hero's king takes C5, leaving C4 behind.

Bat answers by moving the pawn from D3 to D2. From C5 to D6, our hero's king swallows Bat's rook.

With dungeon cunning, Bat brings the king to E4, and with a steady hand, our hero brings the rook to H1. Bat's king advances from E4 to F4.

our hero advances the rook from H1 to D1, and right after that bat sets the king on E3, watching every square. A clean strike: our hero's rook topples the pawn on D2.

Bat advances to D2 and claims our rook.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
68
How it ended
draw
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
13 / 14
First capture
move 0
Skills used
3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (68 moves) lasted longer than 59% of the games on this floor.

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