Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the king leaps from C3 to C4 and captures the enemy pawn.

Checkmate. Bat defeats our hero on this floor.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that bat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on C3.

Bat's pawn reaches D4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

Bat answers by moving the pawn from A7 to A5. our hero captures the enemy pawn: the rook leaps from A1 to A4.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the rook to A3, and right after that bat's pawn advances from E3 to E2.

our hero advances the rook from A3 to A1; then bat sets the knight on D8, watching every square. Without hurry or fear, our hero places the rook on E1.

Bat gives check with the pawn on B5.

our hero captures the enemy pawn: the king leaps from C4 to B5.

Bat answers by moving the rook from H6 to H7. our hero claims the enemy pawn by landing on E2.

With dungeon cunning, Bat brings the rook to H5. our hero captures the enemy pawn: the king leaps from B5 to A5.

Bat's knight advances from D8 to F7. our hero advances the rook from E2 to D2, and right after that bat sets the king on D8, watching every square.

Without hurry or fear, our hero places the rook on D3. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

From the dark, Bat pushes the rook to H7. our hero's rook takes C3, leaving D3 behind, and bat answers by moving the rook from H7 to H8.

our hero slides the rook across the board, from C3 to C6. With dungeon cunning, Bat brings the rook to G8, and right after that with a steady hand, our hero brings the rook to A6.

Bat's rook advances from G8 to G4. From A8, our hero's rook forces Bat to defend.

Bat sets the king on C7, watching every square. Without hurry or fear, our hero places the rook on F8, and from the dark, Bat pushes the rook to G7.

our hero's rook takes H8, leaving F8 behind, while bat answers by moving the rook from G7 to G6. our hero slides the rook across the board, from H8 to F8.

our hero activates Backstab and silently removes a threat from Bat.

With dungeon cunning, Bat brings the rook to G3. With a steady hand, our hero brings the rook to F5, and right after that bat's rook advances from G3 to G8.

our hero gives check with the rook on F7.

Bat sets the king on C6, watching every square, while without hurry or fear, our hero places the king on A6. From the dark, Bat pushes the pawn to E4, and our hero's rook takes F1, leaving F7 behind.

Bat's edge falls on A8 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
46
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
5 / 0
First capture
move 2
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (46 moves) lasted longer than 28% of the games on this floor.

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