Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the rook leaps from A1 to A3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

A cruel blow: Giant Rat's bishop captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on E3.

From the dark, Giant Rat pushes the bishop to F3. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Check from Giant Rat: the knight plants itself on D3.

our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Giant Rat brings the bishop to E4. With a steady hand, our hero brings the pawn to B3.

Giant Rat's pawn reaches C3 and threatens our hero's king.

our hero claims the enemy pawn by landing on C3.

Giant Rat's knight falls on C1 and tears the bishop from our hero.

Without hurry or fear, our hero places the king on D4. From the dark, Giant Rat pushes the bishop to G6, while our hero's king takes C3, leaving D4 behind.

Giant Rat answers by moving the king from E8 to D7, and our hero slides the king across the board, from C3 to D2. With dungeon cunning, Giant Rat brings the bishop to F5.

our hero claims the enemy knight by landing on C1.

Giant Rat's bishop advances from F5 to E4. our hero captures the enemy pawn: the rook leaps from A3 to A5.

Giant Rat sets the bishop on H1, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Giant Rat pushes the king to C7, and our hero's pawn takes F5, leaving F4 behind. Giant Rat answers by moving the king from C7 to D7, while our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Giant Rat brings the bishop to G2. With a steady hand, our hero brings the knight to F4; then giant Rat's king advances from D7 to E7.

our hero claims the enemy bishop by landing on G2.

Giant Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the knight on E3. From the dark, Giant Rat pushes the king to F7.

our hero claims the enemy pawn by landing on C6.

Giant Rat answers by moving the king from F7 to G8. our hero captures the enemy pawn: the rook leaps from C6 to D6.

With dungeon cunning, Giant Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Giant Rat's king advances from G8 to F8. our hero advances the pawn from F5 to F6; then giant Rat sets the king on G8, watching every square.

From F7, our hero's pawn forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to F8, and our hero's rook takes D7, leaving D6 behind. Giant Rat answers by moving the king from F8 to G7.

our hero gives check with the knight on F5.

With dungeon cunning, Giant Rat brings the king to G6. With a steady hand, our hero brings the pawn to G4; then giant Rat's king advances from G6 to G5.

our hero advances the rook from D7 to D4, and right after that giant Rat sets the king on G6, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Giant Rat pushes the king to H7. Mate. our hero's queen on G7 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
11 / 2
Material captured (hero / opponent)
17 / 4
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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