Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
A cruel blow: Giant Rat's pawn captures our hero's knight on G1.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
A clean strike: our hero's bishop topples the bishop on A3.
With dungeon cunning, Giant Rat brings the bishop to D5. From A3 to D6, our hero's bishop swallows Giant Rat's pawn.
Check from Giant Rat: the knight plants itself on D3.
our hero advances the king from E1 to E2, while giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Giant Rat pushes the king to E6. A clean strike: our hero's pawn topples the pawn on G4.
Giant Rat advances to G2 and claims our pawn.
our hero slides the pawn across the board, from G4 to G5, and with dungeon cunning, Giant Rat brings the knight to B2. With a steady hand, our hero brings the pawn to G6, while giant Rat's knight advances from B2 to D3.
our hero advances the pawn from G6 to G7, and giant Rat sets the king on F5, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
Giant Rat gives check with the pawn on F3.
From E2 to E3, our hero's king swallows Giant Rat's pawn.
Giant Rat answers by moving the pawn from F3 to F2. A clean strike: our hero's queen topples the bishop on G2.
With dungeon cunning, Giant Rat brings the king to E6. With a steady hand, our hero brings the bishop to G3. Giant Rat's pawn crowns on G1 and a hostile bishop is born.
A clean strike: our hero's queen topples the bishop on G1.
Giant Rat sets the knight on B2, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Giant Rat pushes the pawn to A4; then our hero's queen takes B6, leaving G1 behind.
Giant Rat answers by moving the king from E6 to D7. From B6 to A6, our hero's queen swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the knight to D1. A clean strike: our hero's queen topples the pawn on C4.
Giant Rat's pawn advances from A4 to A3. our hero advances the king from E4 to E5, and giant Rat sets the knight on F2, watching every square.
A clean strike: our hero's bishop topples the knight on F2.
From the dark, Giant Rat pushes the king to C8. By taking the pawn on C6, our hero drives Giant Rat into check.
Giant Rat answers by moving the king from C8 to D8; then our hero slides the king across the board, from E5 to E6.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 46 s
- Moves
- 41
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 18 / 4
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 35% of the games on this floor.