Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the knight leaps from E1 to G2 and captures the enemy bishop.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
From D2 to E3, our hero's pawn swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the bishop to C5. A clean strike: our hero's pawn topples the pawn on F4.
Giant Rat's knight advances from E5 to F7. our hero advances the pawn from F4 to F5. Check from Giant Rat: the bishop plants itself on F2.
A clean strike: our hero's king topples the bishop on F2.
Giant Rat advances to F5 and claims our pawn.
our hero's king takes G3, leaving F2 behind. Giant Rat answers by moving the bishop from F5 to E4.
A clean strike: our hero's king topples the pawn on G4.
With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the pawn to H4. Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.
our hero advances the pawn from H4 to H5, while giant Rat sets the bishop on H1, watching every square. Without hurry or fear, our hero places the pawn on H6.
Check from Giant Rat: the knight plants itself on E5.
our hero's king takes F5, leaving G4 behind. Giant Rat answers by moving the king from D7 to E7, and right after that our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Giant Rat brings the knight to F3. A clean strike: our hero's knight topples the knight on F3.
Giant Rat's bishop advances from H1 to G2. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat sets the bishop on H1, watching every square; then without hurry or fear, our hero places the pawn on E4. From the dark, Giant Rat pushes the pawn to C3, and right after that our hero's pawn takes E5, leaving E4 behind.
Giant Rat answers by moving the bishop from H1 to G2. By taking the pawn on D6, our hero drives Giant Rat into check.
Giant Rat advances to D6 and claims our pawn.
With a steady hand, our hero brings the knight to E1, and giant Rat's king advances from D6 to C7. A clean strike: our hero's knight topples the bishop on G2.
Giant Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the bishop on E3. From the dark, Giant Rat pushes the pawn to C2; then our hero's knight takes F4, leaving G2 behind.
Giant Rat answers by moving the king from B7 to C7. our hero gives check with the knight on E6.
With dungeon cunning, Giant Rat brings the king to D6. From H2, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from D6 to D7. From H2 to C2, our hero's queen swallows Giant Rat's pawn.
Giant Rat sets the king on D6, watching every square. our hero gives check with the queen on D2.
From the dark, Giant Rat pushes the king to E7. From D2 to A5, our hero's queen swallows Giant Rat's pawn.
Giant Rat answers by moving the pawn from C6 to C5. By taking the pawn on C5, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to E8. our hero gives check with the knight on C7.
Giant Rat's king advances from E8 to D7. our hero advances the queen from C5 to B6, while giant Rat sets the king on C8, watching every square.
From C7 to A6, our hero's knight swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to D7; then our hero's bishop takes G5, leaving E3 behind. Giant Rat answers by moving the king from D7 to E8, and right after that our hero slides the queen across the board, from B6 to B7.
With dungeon cunning, Giant Rat brings the king to F8. With a steady hand, our hero brings the knight to C5, while giant Rat's king advances from F8 to G8.
our hero advances the bishop from G5 to F6, and giant Rat sets the king on F8, watching every square. Without hurry or fear, our hero places the knight on D3.
From the dark, Giant Rat pushes the king to G8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 3 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 17 / 3
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 74% of the games on this floor.