Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat advances its bishop to C1 and claims our bishop.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
A cruel blow: Giant Rat's bishop captures our hero's bishop on C1.
our hero claims the enemy bishop by landing on C1.
Giant Rat sets the king on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from E3 to F4.
From the dark, Giant Rat pushes the pawn to C5. our hero claims the enemy knight by landing on E5.
Giant Rat answers by moving the pawn from D6 to D5, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Giant Rat brings the bishop to F3.
With a steady hand, our hero brings the rook to C3, and right after that giant Rat's king advances from D8 to E7. our hero advances the rook from C3 to E3; then giant Rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the rook on E5. From the dark, Giant Rat pushes the king to D8. Check: our hero tightens the net by bringing the pawn to E7.
Giant Rat answers by moving the king from D8 to E8, while our hero slides the rook across the board, from E5 to E6. With dungeon cunning, Giant Rat brings the pawn to A5.
With a steady hand, our hero brings the king to F1; then giant Rat's bishop advances from F3 to H1. our hero advances the king from F1 to G1, and right after that giant Rat sets the pawn on A3, watching every square.
our hero captures the enemy bishop: the king leaps from G1 to H1.
From the dark, Giant Rat pushes the king to D7. our hero's pawn crowns on E8 and becomes a queen.
Giant Rat answers by moving the king from D7 to C7, and our hero slides the queen across the board, from E8 to A4. With dungeon cunning, Giant Rat brings the king to D8.
our hero claims the enemy pawn by landing on A3.
Giant Rat's king advances from D8 to D7. our hero advances the rook from E6 to H6; then giant Rat sets the pawn on D4, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Giant Rat pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Giant Rat answers by moving the pawn from D4 to D3. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Giant Rat brings the king to E8. our hero captures the enemy pawn: the queen leaps from C4 to D3.
Giant Rat's king advances from E8 to E7. our hero advances the queen from D3 to C3, and right after that giant Rat sets the king on F7, watching every square.
our hero captures the enemy pawn: the queen leaps from C3 to A5.
From the dark, Giant Rat pushes the king to G7, while our hero's rook takes H3, leaving H6 behind. Giant Rat answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from G3 to G4.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the rook to H4, and right after that giant Rat's king advances from F6 to G6.
Check: our hero tightens the net by bringing the queen to A6.
Giant Rat sets the king on G7, watching every square. our hero gives check with the queen on A7.
From the dark, Giant Rat pushes the king to G8, and our hero's pawn takes G5, leaving G4 behind. Giant Rat answers by moving the king from G8 to F8, while our hero slides the rook across the board, from H4 to G4.
With dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6; then giant Rat's king advances from G8 to H8.
From G7, our hero's pawn forces Giant Rat to defend.
Giant Rat sets the king on G8, watching every square. Check: our hero tightens the net by bringing the queen to A8.
From the dark, Giant Rat pushes the king to H7. our hero's pawn crowns on G8 and becomes a queen.
Giant Rat answers by moving the king from H7 to H6. From G6, our hero's rook forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to H5. With a steady hand, our hero brings the king to H2, and right after that giant Rat's king advances from H5 to H4.
our hero gives check with the rook on G4.
Giant Rat sets the king on H5, watching every square, while without hurry or fear, our hero places the king on H3. From the dark, Giant Rat pushes the king to H6.
Check: our hero tightens the net by bringing the rook to G6.
Giant Rat answers by moving the king from H6 to H5. our hero gives check with the rook on G5.
With dungeon cunning, Giant Rat brings the king to H6. With a steady hand, our hero brings the king to H4.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 15 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 17 / 3
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.