Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on D3.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy bishop: the pawn leaps from B2 to A3.

Giant Rat's pawn advances from F4 to F3. our hero claims the enemy pawn by landing on F3.

Giant Rat gives check with the knight on D3.

Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the bishop to G6. our hero claims the enemy pawn by landing on E3.

Giant Rat answers by moving the king from E8 to D7. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Giant Rat brings the pawn to D5. With a steady hand, our hero brings the king to F3, and right after that giant Rat's bishop advances from G6 to H7.

our hero advances the queen from D1 to E2; then giant Rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the rook on B1.

From the dark, Giant Rat pushes the king to D8. Check: our hero tightens the net by bringing the rook to B8.

Giant Rat answers by moving the king from D8 to C7, while our hero slides the rook across the board, from B8 to H8. With dungeon cunning, Giant Rat brings the knight to F4.

our hero captures the enemy pawn: the queen leaps from E2 to C4.

Giant Rat's bishop advances from H7 to D3. our hero claims the enemy bishop by landing on D3.

Giant Rat sets the knight on H3, watching every square. our hero captures the enemy knight: the pawn leaps from G2 to H3.

From the dark, Giant Rat pushes the king to B7. our hero claims the enemy pawn by landing on D4.

Giant Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the queen leaps from D4 to A4.

With dungeon cunning, Giant Rat brings the pawn to A5. With a steady hand, our hero brings the queen to F4, and right after that giant Rat's king advances from B7 to A7.

From F7, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the rook to B8.

From the dark, Giant Rat pushes the king to C5. our hero gives check with the queen on E7.

Giant Rat answers by moving the king from C5 to D5. Mate. our hero's rook on D8 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 32% of the games on this floor.

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