Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
A cruel blow: Giant Rat's knight captures our hero's rook on E5.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Giant Rat's bishop reaches B4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to D8. our hero claims the enemy pawn by landing on E3.
Giant Rat answers by moving the pawn from C4 to C3, and our hero slides the rook across the board, from A3 to A1. With dungeon cunning, Giant Rat brings the king to C7.
With a steady hand, our hero brings the pawn to H3, and right after that giant Rat's knight advances from G4 to H6. our hero advances the pawn from H3 to H4; then giant Rat sets the bishop on C5, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Giant Rat pushes the king to B6. our hero captures the enemy pawn: the rook leaps from A1 to A5.
Giant Rat answers by moving the bishop from C5 to A3. our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Giant Rat brings the pawn to C2. With a steady hand, our hero brings the rook to C3; then giant Rat's knight advances from H6 to F5.
our hero claims the enemy pawn by landing on C2.
Giant Rat sets the knight on H6, watching every square, and without hurry or fear, our hero places the rook on C4. From the dark, Giant Rat pushes the pawn to C5.
our hero claims the enemy pawn by landing on E4.
Giant Rat answers by moving the knight from H6 to F7. our hero captures the enemy pawn: the rook leaps from E4 to E5.
A cruel blow: Giant Rat's knight captures our hero's rook on E5.
With a steady hand, our hero brings the pawn to E4, and right after that giant Rat's pawn advances from A6 to A5. our hero advances the king from E2 to E3; then giant Rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Giant Rat pushes the king to B7. our hero captures the enemy knight: the king leaps from F4 to E5.
Giant Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Giant Rat brings the pawn to C3.
With a steady hand, our hero brings the king to D4; then giant Rat's pawn advances from C3 to C2. our hero advances the king from D4 to D3, and right after that giant Rat sets the king on C6, watching every square.
our hero captures the enemy pawn: the king leaps from D3 to C2.
From the dark, Giant Rat pushes the king to B6, while our hero's king takes B2, leaving C2 behind. Giant Rat answers by moving the king from B6 to A5, and our hero slides the king across the board, from B2 to A3.
With dungeon cunning, Giant Rat brings the king to B5. With a steady hand, our hero brings the pawn to H7, and right after that giant Rat's king advances from B5 to B6.
our hero's pawn crowns on H8 and becomes a queen.
Giant Rat sets the king on C5, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Giant Rat pushes the king to B5, and our hero's pawn takes E6, leaving E5 behind.
Giant Rat answers by moving the king from B5 to C4, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Giant Rat brings the king to C5.
our hero's pawn crowns on E8 and becomes a queen.
Giant Rat's king advances from C5 to B6. our hero advances the queen from E8 to A8, and right after that giant Rat sets the king on B5, watching every square.
our hero captures the pawn on A4 and leaves Giant Rat in check.
From the dark, Giant Rat pushes the king to B6. From D4, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from B6 to C7. Check: our hero tightens the net by bringing the queen to E5.
With dungeon cunning, Giant Rat brings the king to B6. our hero gives check with the queen on E6.
Giant Rat's king advances from B6 to B7. From E7, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on C8, watching every square. Check: our hero tightens the net by bringing the queen to E8.
From the dark, Giant Rat pushes the king to C7. our hero gives check with the queen on C4.
Giant Rat answers by moving the king from C7 to B7, while our hero slides the king across the board, from A3 to B4. With dungeon cunning, Giant Rat brings the king to A7.
Check: our hero tightens the net by bringing the queen to C7.
Giant Rat's king advances from A7 to A6. our hero advances the king from B4 to A4.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 83% of the games on this floor.