Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's bishop lands on F6 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider advances to C3 and claims our pawn.
From C1 to E3, our hero's bishop swallows Spider's pawn.
Spider answers by moving the knight from F6 to H7; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Spider brings the knight to D5.
With a steady hand, our hero brings the bishop to C5. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider's king advances from E8 to F7, while our hero advances the knight from E2 to C3. Spider sets the pawn on A3, watching every square.
From C5 to A3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the pawn to E6. our hero's knight takes E4, leaving C3 behind. From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider answers by moving the knight from H7 to F6. our hero slides the knight across the board, from E4 to C5, while with dungeon cunning, Spider brings the king to G7.
By taking the pawn on E6, our hero drives Spider into check.
Spider's king advances from G7 to F7. From E6 to C7, our hero's knight swallows Spider's pawn.
Spider sets the king on G8, watching every square. A clean strike: our hero's knight topples the pawn on A6.
From the dark, Spider pushes the king to H7; then our hero's bishop takes D6, leaving A3 behind. Spider answers by moving the knight from F6 to D5.
our hero slides the knight across the board, from A6 to C7, and with dungeon cunning, Spider brings the knight to C3. With a steady hand, our hero brings the pawn to H4, while spider's knight advances from C3 to E4.
our hero advances the bishop from D6 to E5. Spider sets the king on G6, watching every square; then without hurry or fear, our hero places the knight on D5.
From the dark, Spider pushes the king to H7. our hero gives check with the knight on F6.
Spider advances to F6 and claims our knight.
From E5 to F6, our hero's bishop swallows Spider's knight.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the bishop to D8, and spider's king advances from G6 to H5.
our hero advances the king from E1 to F2. Spider sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the king on G3.
From the dark, Spider pushes the king to H5; then our hero's king takes F4, leaving G3 behind. Spider answers by moving the king from H5 to H6.
our hero slides the king across the board, from F4 to F5, and with dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the king to G5, while spider's king advances from H7 to G8.
our hero advances the king from G5 to H6. Spider sets the king on F7, watching every square; then without hurry or fear, our hero places the king on H7.
From the dark, Spider pushes the king to E6, and right after that our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from E6 to D5.
our hero slides the pawn across the board, from H5 to H6, while with dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the king to G8, and spider's king advances from E6 to D5.
our hero advances the pawn from H6 to H7. Spider sets the king on E5, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to D6. our hero gives check with the queen on F6.
Spider answers by moving the king from D6 to C5. our hero slides the king across the board, from G8 to F7, and with dungeon cunning, Spider brings the king to D5.
Check: our hero tightens the net by bringing the queen to F5.
Spider's king advances from D5 to D6, and right after that our hero advances the queen from F5 to F1. Spider sets the king on C5, watching every square; then without hurry or fear, our hero places the queen on D1.
From the dark, Spider pushes the king to B5, and right after that our hero's queen takes C1, leaving D1 behind. Spider answers by moving the king from B5 to A6.
our hero slides the queen across the board, from C1 to B1, while with dungeon cunning, Spider brings the king to A7. With a steady hand, our hero brings the bishop to G5, and spider's king advances from A7 to A8.
our hero advances the king from F7 to E6. Spider sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the king on D6.
From the dark, Spider pushes the king to A6; then our hero's king takes C6, leaving D6 behind. Spider answers by moving the king from A6 to A5.
our hero slides the king across the board, from C6 to C5, and with dungeon cunning, Spider brings the king to A6. With a steady hand, our hero brings the queen to B2, while spider's king advances from A6 to A5.
Mate. our hero's queen on B5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 89
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 9 / 4
- First capture
- move 0
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 84% of the games on this floor.