Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero's king lands on B2 and defeats Spider's queen!
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
From the dark, Spider pushes the knight to D6. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Spider answers by moving the pawn from A4 to A3, while our hero slides the bishop across the board, from E3 to C1. With dungeon cunning, Spider brings the pawn to A2.
With a steady hand, our hero brings the bishop to B2; then spider's knight advances from F6 to E4. our hero advances the pawn from C3 to C4, and right after that spider sets the pawn on A5, watching every square.
Without hurry or fear, our hero places the pawn on C5. A cruel blow: Spider's knight captures our hero's pawn on C5.
our hero's king takes D1, leaving E1 behind. Spider answers by moving the knight from D6 to B7, and our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Spider brings the pawn to C6. our hero claims the enemy pawn by landing on E5.
Spider gives check with the knight on D3.
our hero advances the king from C1 to C2; then spider sets the knight on C5, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Spider pushes the knight to D7. our hero captures the enemy knight: the king leaps from C2 to D3.
After toppling the bishop on E5, Spider threatens our hero's king.
our hero slides the king across the board, from D3 to C2. On A1, Spider promotes and gains a reinforcing queen.
With a steady hand, our hero brings the pawn to G3. Check from Spider: the queen plants itself on A2.
our hero advances the king from C2 to C3, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the knight on C1.
From the dark, Spider pushes the queen to F2, while our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the knight from E5 to F7, and our hero slides the knight across the board, from C1 to D3.
Spider gives check with the queen on F6.
With a steady hand, our hero brings the king to C4, and right after that spider's queen advances from F6 to D6. our hero advances the knight from D3 to B4; then spider sets the queen on H6, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Spider pushes the pawn to A3, and our hero's king takes B3, leaving C3 behind.
From the shadows, Backstab. Spider loses a piece to our hero's blade.
Spider answers by moving the queen from H6 to G7. our hero claims the enemy pawn by landing on C6.
Check from Spider: the queen plants itself on B2.
our hero captures the enemy queen: the king leaps from B3 to B2.
Spider's king advances from E8 to F8, and right after that our hero advances the knight from C6 to D4. Spider sets the knight on E5, watching every square.
Without hurry or fear, our hero places the pawn on G5, while from the dark, Spider pushes the knight to F7. our hero's pawn takes G6, leaving G5 behind, and spider answers by moving the knight from F7 to H6.
Check: our hero tightens the net by bringing the knight to E6.
With dungeon cunning, Spider brings the king to E8, and right after that with a steady hand, our hero brings the pawn to G7. Spider's king advances from E8 to F7.
our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Spider's king captures our hero's queen on G8.
Without hurry or fear, our hero places the knight on G5, and from the dark, Spider pushes the pawn to E5. our hero's knight takes H3, leaving G5 behind, while spider answers by moving the knight from H6 to F5.
our hero slides the knight across the board, from H3 to F4. our hero activates Backstab and silently removes a threat from Spider.
With dungeon cunning, Spider brings the king to H7. With a steady hand, our hero brings the knight to D3, and right after that spider's king advances from H7 to H6.
our hero claims the enemy pawn by landing on E5.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 17 / 13
- First capture
- move 0
- Skills used
- 2
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 62% of the games on this floor.