Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on B2.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the knight to E2, while rat's pawn advances from D7 to D6.
our hero advances the knight from E2 to C3, and rat sets the pawn on D5, watching every square. A clean strike: our hero's knight topples the pawn on A4.
From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from D7 to E8; then our hero slides the king across the board, from F2 to F3.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the king to F4, and rat's king advances from E8 to D8.
our hero advances the pawn from G4 to G5, while rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the king on F5.
Rat's pawn crowns on A1 and a hostile bishop is born.
our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the bishop from A1 to B2. From A4 to B2, our hero's knight swallows Rat's bishop.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G7, while rat's king advances from D8 to C8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the pawn to C6.
From C4 to C5, our hero's queen swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E5. A clean strike: our hero's queen topples the pawn on E5.
With dungeon cunning, Rat brings the pawn to D3. From B2 to D3, our hero's knight swallows Rat's pawn.
Rat's king advances from D7 to C8. our hero advances the queen from E5 to C5, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the knight on B4. From the dark, Rat pushes the king to C7.
A clean strike: our hero's knight topples the pawn on C6.
Rat answers by moving the king from C7 to B7, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to D4, while rat's king advances from A8 to B7. our hero advances the pawn from D4 to D5, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to D7, and right after that our hero's king takes F6, leaving F5 behind.
Rat answers by moving the king from D7 to C8; then our hero slides the queen across the board, from C5 to D5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to E5, and rat's king advances from D7 to C8. From D7, our hero's pawn forces Rat to defend.
Rat sets the king on C7, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B7. And it is checkmate: our hero ends the game on B5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 41 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.