Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's bishop lands on C3 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the knight to E2; then slug's knight advances from F6 to D5.
our hero advances the knight from E2 to G3, and right after that slug sets the knight on F6, watching every square. Without hurry or fear, our hero places the pawn on F4.
A cruel blow: Slug's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Slug answers by moving the king from D8 to C7. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
A cruel blow: Slug's knight captures our hero's pawn on G4.
With a steady hand, our hero brings the bishop to F4, and right after that slug's pawn advances from B3 to B2. our hero advances the knight from G3 to E4.
On B1, Slug promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the king to C6. our hero captures the enemy pawn: the knight leaps from E4 to D6.
Slug answers by moving the pawn from F7 to F6, while our hero slides the knight across the board, from D6 to E4. After toppling the knight on E4, Slug threatens our hero's king.
With a steady hand, our hero brings the king to D2. Slug gives check with the queen on G2.
our hero advances the king from D2 to D3. Slug's knight reaches E5 and threatens our hero's king.
our hero captures the enemy knight: the bishop leaps from F4 to E5.
Check from Slug: the queen plants itself on H3.
our hero's king takes E4, leaving D3 behind. Slug answers by moving the queen from H3 to G3. our hero captures the enemy pawn: the bishop leaps from E5 to F6.
A cruel blow: Slug's queen captures our hero's pawn on C3.
our hero claims the enemy queen by landing on C3.
Slug's pawn advances from B5 to B4. our hero advances the bishop from C3 to E5; then slug sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to B7, and our hero's bishop takes D6, leaving E5 behind.
Slug answers by moving the king from B7 to C6, while our hero slides the bishop across the board, from D6 to E5. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the king to E4; then slug's king advances from D7 to C8. our hero advances the bishop from E5 to D6, and right after that slug sets the king on B7, watching every square.
our hero captures the enemy pawn: the bishop leaps from D6 to C5.
From the dark, Slug pushes the king to C7. our hero claims the enemy pawn by landing on B4.
Slug answers by moving the king from C7 to B8, and our hero slides the bishop across the board, from B4 to A5. With dungeon cunning, Slug brings the king to C8.
With a steady hand, our hero brings the king to D5, and right after that slug's pawn advances from B5 to B4. our hero captures the enemy pawn: the bishop leaps from A5 to B4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 39 s
- Moves
- 55
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 6
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.