Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's pawn lands on C3 and defeats Slug's bishop!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
From the dark, Slug pushes the pawn to B4. our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Slug answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on B4.
Slug's pawn falls on B4 and tears the pawn from our hero.
With a steady hand, our hero brings the bishop to B2; then slug's king advances from D8 to E8. our hero claims the enemy knight by landing on F6.
Slug sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to G3.
From the dark, Slug pushes the king to F8, while our hero's bishop takes D4, leaving F6 behind. Slug answers by moving the pawn from F7 to F5.
our hero captures the enemy pawn: the bishop leaps from D4 to B6.
With dungeon cunning, Slug brings the pawn to D5. From C5, our hero's bishop forces Slug to defend.
Slug's king advances from F8 to F7. our hero captures the enemy pawn: the bishop leaps from C5 to B4.
Slug sets the pawn on D4, watching every square, while without hurry or fear, our hero places the bishop on C5. From the dark, Slug pushes the pawn to D3.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Slug answers by moving the pawn from F5 to F4. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Slug brings the pawn to F3. our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Slug's king advances from F7 to G6. our hero advances the pawn from B3 to B4, and right after that slug sets the king on G5, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to H5, while our hero's pawn takes B6, leaving B5 behind.
Slug answers by moving the king from H5 to G6, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to G7.
our hero's pawn crowns on B8 and becomes a queen.
Slug's king advances from G7 to H7. our hero gives check with the queen on C7.
Slug sets the king on H8, watching every square. From D4, our hero's bishop forces Slug to defend.
From the dark, Slug pushes the king to G8. our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 40 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.