Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's king lands on B2 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7, while our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the pawn to D4, and right after that rat's knight advances from C6 to B8. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
Rat sets the knight on A6, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from E6 to E5. our hero captures the pawn on E5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4.
A cruel blow: Rat's knight captures our hero's pawn on C5.
our hero advances the pawn from H4 to H5. Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
From the dark, Rat pushes the king to F7, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from F7 to G8, and our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F3, and right after that rat's knight advances from C5 to A4.
our hero advances the king from F3 to E3; then rat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the knight to A4, and our hero's king takes C4, leaving D4 behind. Rat gives check with the knight on B2.
our hero slides the king across the board, from C4 to B3, and right after that with dungeon cunning, Rat brings the pawn to C6. our hero captures the enemy knight: the king leaps from B3 to B2.
Rat's king advances from H8 to H7. our hero advances the king from B2 to B3. Rat gives check with the pawn on A4.
our hero captures the enemy pawn: the king leaps from B3 to A4.
A cruel blow: Rat's king captures our hero's pawn on H6.
our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from H6 to G5, and our hero slides the pawn across the board, from A3 to A4.
Rat gives check with the pawn on C5.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from G5 to F4. our hero advances the king from C5 to D4; then rat sets the pawn on D6, watching every square.
our hero claims the enemy pawn by landing on D6.
From the dark, Rat pushes the king to G4, and our hero's pawn takes D7, leaving D6 behind. Rat answers by moving the king from G4 to H5.
our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the queen to D5; then rat's king advances from H6 to H7.
Check: our hero tightens the net by bringing the queen to F7.
Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the queen on G6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.