Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

A cruel blow: Slug's pawn captures our hero's rook on D4.

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

Slug answers by moving the pawn from C3 to C2, and our hero slides the rook across the board, from A1 to A2. With dungeon cunning, Slug brings the king to F8.

our hero claims the enemy pawn by landing on C2.

Slug gives check with the bishop on B4.

our hero advances the king from E1 to D1; then slug sets the pawn on H5, watching every square. Without hurry or fear, our hero places the rook on B2.

From the dark, Slug pushes the bishop to C3, and our hero's rook takes B3, leaving B2 behind. Slug answers by moving the bishop from C3 to D4, while our hero slides the rook across the board, from B3 to B4.

With dungeon cunning, Slug brings the king to F7. our hero captures the enemy bishop: the rook leaps from B4 to D4.

A cruel blow: Slug's pawn captures our hero's rook on D4.

our hero advances the king from D1 to E2, and right after that slug sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Slug pushes the pawn to H4, while our hero's king takes G2, leaving F2 behind. Check from Slug: the pawn plants itself on H3.

our hero slides the king across the board, from G2 to F2; then with dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to G1, and right after that slug's pawn advances from H7 to H6.

our hero advances the king from G1 to H2; then slug sets the king on G7, watching every square. Without hurry or fear, our hero places the king on G1.

From the dark, Slug pushes the pawn to H5, and our hero's king takes F2, leaving G1 behind. Slug answers by moving the pawn from D4 to D3, while our hero slides the king across the board, from F2 to E3.

With dungeon cunning, Slug brings the king to G6. our hero captures the enemy pawn: the king leaps from E3 to D3.

Slug's pawn advances from H3 to H2. our hero advances the king from D3 to D4, and right after that slug sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on E3. On H1, Slug promotes and gains a reinforcing rook.

our hero's king takes F2, leaving E3 behind. Slug answers by moving the king from F6 to G6, and our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Slug brings the rook to F1. our hero claims the enemy rook by landing on F1.

Slug's king advances from G6 to F6. our hero advances the king from F1 to F2; then slug sets the pawn on H4, watching every square.

Without hurry or fear, our hero places the king on G2. Slug's pawn falls on G3 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from G2 to G3.

Slug answers by moving the pawn from D5 to D4. our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Slug brings the king to E5. With a steady hand, our hero brings the king to G5; then slug's pawn advances from D4 to D3.

our hero advances the king from G5 to G4, and right after that slug sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on G3.

On D1, Slug promotes and gains a reinforcing bishop.

our hero's king takes G2, leaving G3 behind. Slug's bishop reaches F3 and threatens our hero's king.

our hero captures the enemy bishop: the king leaps from G2 to F3.

With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the king to E3, and right after that slug's king advances from F5 to G5.

our hero advances the king from E3 to E4; then slug sets the king on G4, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Slug pushes the king to H4. our hero captures the enemy pawn: the king leaps from E5 to E6.

Slug answers by moving the king from H4 to G3. our hero claims the enemy pawn by landing on E7.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 41 s
Moves
73
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 6
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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