Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

Giant Rat advances its bishop to H1 and claims our rook.

Giant Rat's edge closes the game: mate against our hero.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Giant Rat's bishop.

Giant Rat moves the bishop from E4 to G2 and topples our hero's pawn.

our hero advances the knight from G1 to H3, while giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Giant Rat pushes the pawn to F3. A clean strike: our hero's pawn topples the pawn on F3.

Giant Rat advances to H3 and claims our knight.

our hero slides the king across the board, from E1 to E2. our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat moves the knight from E5 to F3 and topples our hero's pawn.

With a steady hand, our hero brings the rook to H1. Giant Rat advances to H1 and claims our rook.

our hero advances the king from E2 to D1. Giant Rat moves the knight from F3 to H2 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on F4, and right after that from the dark, Giant Rat pushes the bishop to G2. our hero's pawn takes F5, leaving F4 behind; then giant Rat answers by moving the king from F7 to E7.

our hero slides the bishop across the board, from B2 to H8. With dungeon cunning, Giant Rat brings the pawn to D5. From F6, our hero's pawn forces Giant Rat to defend.

Giant Rat's king advances from E7 to F7, while our hero advances the bishop from H8 to G7. Giant Rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the bishop on F8; then from the dark, Giant Rat pushes the knight to F1. our hero's bishop takes H6, leaving F8 behind.

Giant Rat advances to F6 and claims our pawn.

our hero slides the bishop across the board, from H6 to E3. Giant Rat moves the knight from F1 to D2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the knight on D2.

Giant Rat's king advances from F6 to F7, and our hero advances the king from D1 to E2. Giant Rat sets the bishop on E4, watching every square.

Without hurry or fear, our hero places the pawn on C3, and right after that from the dark, Giant Rat pushes the pawn to A5. our hero's bishop takes G5, leaving D2 behind.

Check from Giant Rat: the bishop plants itself on D3.

our hero slides the king across the board, from E2 to F3. With dungeon cunning, Giant Rat brings the bishop to F5, and with a steady hand, our hero brings the bishop to C1.

Giant Rat's king advances from F7 to E6, while our hero advances the bishop from C1 to E3. Giant Rat sets the pawn on H2, watching every square.

Without hurry or fear, our hero places the bishop on F2. Giant Rat's pawn crowns on H1 and a hostile queen is born.

our hero's king takes E3, leaving F3 behind. Giant Rat's queen reaches H6 and threatens our hero's king.

our hero slides the king across the board, from E3 to E2. Check from Giant Rat: the bishop plants itself on G4.

With a steady hand, our hero brings the king to F1. Giant Rat gives check with the queen on H1.

our hero advances the bishop from F2 to G1; then giant Rat sets the bishop on F3, watching every square. Without hurry or fear, our hero places the king on E1, and right after that from the dark, Giant Rat pushes the queen to G2.

our hero's bishop takes D4, leaving G1 behind. Checkmate: Giant Rat finishes our hero on E2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
58
How it ended
checkmate
Captures (hero / opponent)
3 / 7
Material captured (hero / opponent)
7 / 13
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 61% of the games on this floor.

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