Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on B4.

Giant Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Check from Giant Rat: the bishop plants itself on B4.

our hero advances the king from E1 to F2. A cruel blow: Giant Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the bishop on D2. Giant Rat's pawn reaches E3 and threatens our hero's king.

our hero captures the enemy pawn: the bishop leaps from D2 to E3.

Giant Rat answers by moving the pawn from C4 to C3, while our hero slides the bishop across the board, from E3 to D2. With dungeon cunning, Giant Rat brings the bishop to F5.

With a steady hand, our hero brings the bishop to E1; then giant Rat's king advances from E8 to F8. our hero advances the king from F2 to F1, and right after that giant Rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Giant Rat pushes the bishop to G4, while our hero's bishop takes F2, leaving E1 behind.

Giant Rat answers by moving the bishop from G4 to C8, and our hero slides the pawn across the board, from E3 to E4. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

With dungeon cunning, Giant Rat brings the king to F8, and right after that with a steady hand, our hero brings the pawn to E5. Giant Rat gives check with the bishop on H3.

our hero advances the king from F1 to E2, while giant Rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the bishop on A7.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Check from Giant Rat: the bishop plants itself on G4.

our hero's king takes D3, leaving E2 behind. Giant Rat gives check with the bishop on F5.

our hero slides the king across the board, from D3 to D4; then with dungeon cunning, Giant Rat brings the king to E8. With a steady hand, our hero brings the bishop to B8.

On B1, Giant Rat promotes and gains a reinforcing queen.

our hero advances the bishop from B8 to D6. Giant Rat sets the queen on B2, watching every square. our hero captures the enemy bishop: the bishop leaps from D6 to B4.

After toppling the bishop on B4, Giant Rat threatens our hero's king.

our hero's king takes E3, leaving D4 behind. Check from Giant Rat: the queen plants itself on C5.

our hero slides the king across the board, from E3 to E2. A cruel blow: Giant Rat's bishop captures our hero's pawn on C2.

With a steady hand, our hero brings the king to E1. Giant Rat's queen reaches G1 and threatens our hero's king.

our hero advances the king from E1 to E2. Check from Giant Rat: the queen plants itself on D1.

Without hurry or fear, our hero places the king on E3. Giant Rat gives check with the queen on G1.

our hero's king takes F4, leaving E3 behind. Giant Rat's queen reaches H2 and threatens our hero's king.

our hero slides the king across the board, from F4 to G5; then with dungeon cunning, Giant Rat brings the queen to F2. With a steady hand, our hero brings the king to H6, and right after that giant Rat's queen advances from F2 to G3.

our hero advances the king from H6 to H5. After toppling the pawn on E5, Giant Rat threatens our hero's king.

Without hurry or fear, our hero places the king on H6. Check from Giant Rat: the queen plants itself on H2.

our hero's king takes G7, leaving H6 behind. Giant Rat gives check with the queen on H7.

our hero slides the king across the board, from G7 to F6. Giant Rat's edge falls on E7 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
60
How it ended
checkmate
Captures (hero / opponent)
3 / 4
Material captured (hero / opponent)
5 / 6
First capture
move 0
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (60 moves) lasted longer than 64% of the games on this floor.

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