Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on G3.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Giant Rat answers by moving the king from E8 to F7, and right after that our hero slides the rook across the board, from A1 to B1. Giant Rat captures the pawn on F2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on F2.
Giant Rat advances to A3 and claims our pawn.
our hero advances the rook from B1 to B8. Check from Giant Rat: the pawn plants itself on E3.
A clean strike: our hero's king topples the pawn on E3.
Giant Rat gives check with the bishop on C5.
our hero's king takes E4, leaving E3 behind. Giant Rat answers by moving the king from F7 to G7.
A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Giant Rat brings the king to H6. With a steady hand, our hero brings the king to F6. Giant Rat gives check with the bishop on D4.
our hero advances the king from F6 to F7, while giant Rat sets the bishop on F2, watching every square. Without hurry or fear, our hero places the king on E8.
From the dark, Giant Rat pushes the bishop to H4; then our hero's pawn takes A4, leaving A2 behind. Giant Rat gives check with the bishop on D7.
From E8 to D7, our hero's king swallows Giant Rat's bishop.
With dungeon cunning, Giant Rat brings the bishop to F2. A clean strike: our hero's king topples the pawn on C6.
Giant Rat's bishop advances from F2 to G3. From H2 to G3, our hero's pawn swallows Giant Rat's bishop.
Giant Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D7. From the dark, Giant Rat pushes the king to H6, and right after that our hero's king takes D8, leaving D7 behind.
Giant Rat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Giant Rat brings the king to G7.
With a steady hand, our hero brings the pawn to G5, and giant Rat's king advances from G7 to G8. our hero advances the pawn from G5 to G6, while giant Rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the knight on H3. From the dark, Giant Rat pushes the king to F8.
Check: our hero tightens the net by bringing the pawn to G7.
Giant Rat answers by moving the king from F8 to G8, and right after that our hero slides the knight across the board, from H3 to G5. Giant Rat moves the king from G8 to G7 and topples our hero's pawn.
From E6, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from G7 to G6. Check: our hero tightens the net by bringing the knight to F8.
Giant Rat sets the king on H5, watching every square; then without hurry or fear, our hero places the rook on A8. From the dark, Giant Rat pushes the pawn to C3.
From A8 to A6, our hero's rook swallows Giant Rat's pawn.
Giant Rat moves the pawn from C3 to D2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on D2.
With dungeon cunning, Giant Rat brings the king to G4. From A6 to A5, our hero's rook swallows Giant Rat's pawn.
Giant Rat's king advances from G4 to G3. our hero advances the knight from F8 to G6. Giant Rat advances to G2 and claims our pawn.
Without hurry or fear, our hero places the rook on D5. From the dark, Giant Rat pushes the king to H2; then our hero's rook takes D4, leaving D5 behind.
Giant Rat answers by moving the king from H2 to H1, and right after that our hero slides the knight across the board, from G6 to H4. With dungeon cunning, Giant Rat brings the king to H2.
Check: our hero tightens the net by bringing the knight to F3.
Giant Rat's king advances from H2 to H1. our hero advances the knight from F3 to E1, and giant Rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the king on E7. From the dark, Giant Rat pushes the king to G3, and right after that our hero's pawn takes A5, leaving A4 behind.
Giant Rat answers by moving the king from G3 to H2; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Giant Rat brings the king to H3.
With a steady hand, our hero brings the pawn to A7, and giant Rat's king advances from H3 to G3. Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat sets the king on H3, watching every square. our hero gives check with the queen on H1.
From the dark, Giant Rat pushes the king to G3; then our hero's king takes F6, leaving E7 behind. Giant Rat answers by moving the king from G3 to F2, and right after that our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Giant Rat brings the king to E2. With a steady hand, our hero brings the bishop to F4, while giant Rat's king advances from E2 to F2.
From H2, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on F1, watching every square; then without hurry or fear, our hero places the knight on F3.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 40 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 5
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 88% of the games on this floor.