Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero's king lands on C7 and defeats Giant Rat's rook!

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

our hero captures the enemy bishop: the rook leaps from A1 to A3.

Giant Rat answers by moving the bishop from E4 to G6, while our hero slides the king across the board, from E1 to D1. With dungeon cunning, Giant Rat brings the bishop to E4.

our hero captures the enemy pawn: the rook leaps from A3 to A5.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat's knight advances from E5 to F3. our hero claims the enemy knight by landing on F3.

Giant Rat's pawn falls on F3 and tears the pawn from our hero.

Without hurry or fear, our hero places the rook on A1, while from the dark, Giant Rat pushes the bishop to D3. our hero's rook takes C1, leaving A1 behind, and giant Rat answers by moving the king from E8 to E7.

our hero captures the enemy pawn: the rook leaps from C1 to C4.

Giant Rat's pawn reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to C1. On E1, Giant Rat promotes and gains a reinforcing rook.

our hero advances the king from C1 to B2, while giant Rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.

Giant Rat's rook reaches E2 and threatens our hero's king.

our hero's king takes B3, leaving B2 behind. Check from Giant Rat: the bishop plants itself on C2.

our hero slides the king across the board, from B3 to C4. With dungeon cunning, Giant Rat brings the bishop to B1; then with a steady hand, our hero brings the rook to H5.

Giant Rat's bishop reaches A2 and threatens our hero's king.

our hero advances the king from C4 to B5. Check from Giant Rat: the rook plants itself on B2.

Without hurry or fear, our hero places the king on A6, while from the dark, Giant Rat pushes the bishop to G8. our hero's rook takes A5, leaving H5 behind, and giant Rat answers by moving the king from E7 to E8.

our hero slides the king across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the bishop to C4, and right after that with a steady hand, our hero brings the rook to A6.

Giant Rat's pawn advances from F3 to F2. our hero captures the enemy pawn: the rook leaps from A6 to D6.

Giant Rat's rook reaches A2 and threatens our hero's king.

Without hurry or fear, our hero places the king on B8, and from the dark, Giant Rat pushes the bishop to B5. our hero's rook takes D1, leaving D6 behind, while giant Rat answers by moving the rook from A2 to C2.

our hero slides the rook across the board, from D1 to A1. With dungeon cunning, Giant Rat brings the bishop to F1.

our hero captures the enemy bishop: the rook leaps from A1 to F1.

Giant Rat's king advances from E8 to F7. our hero claims the enemy pawn by landing on F2.

Giant Rat sets the rook on C5, watching every square. our hero captures the pawn on F4 and leaves Giant Rat in check.

From the dark, Giant Rat pushes the king to E8. our hero's rook takes A4, leaving F4 behind, and giant Rat answers by moving the rook from C5 to C7.

our hero captures the enemy rook: the king leaps from B8 to C7.

With dungeon cunning, Giant Rat brings the king to E7, and right after that with a steady hand, our hero brings the king to C6. Giant Rat's king advances from E7 to E6.

our hero gives check with the rook on E4.

Giant Rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on D6, and from the dark, Giant Rat pushes the king to G6.

Check: our hero tightens the net by bringing the rook to G4.

Giant Rat answers by moving the king from G6 to F6, and right after that our hero slides the king across the board, from D6 to D5. With dungeon cunning, Giant Rat brings the king to F7; then with a steady hand, our hero brings the king to D6.

Giant Rat's king advances from F7 to F6. Check: our hero tightens the net by bringing the rook to F4.

Giant Rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on E6. A cruel blow: Giant Rat's king captures our hero's rook on F4.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
70
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
20 / 6
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (70 moves) lasted longer than 76% of the games on this floor.

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