Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on D1.
Draw. The dungeon keeps the names of our hero and Spider.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
Spider sets the pawn on C2, watching every square, and right after that without hurry or fear, our hero places the rook on A1. From the dark, Spider pushes the pawn to C5; then our hero's rook takes A2, leaving A1 behind.
Spider's pawn crowns on C1 and a hostile bishop is born.
our hero slides the rook across the board, from A2 to C2. Check from Spider: the bishop plants itself on D2.
With a steady hand, our hero brings the king to D1, while spider's knight advances from E4 to G3. From C2 to D2, our hero's rook swallows Spider's bishop.
Spider moves the pawn from E3 to D2 and topples our hero's rook.
A clean strike: our hero's king topples the pawn on D2.
Check from Spider: the knight plants itself on E4.
our hero's king takes D3, leaving D2 behind. Spider gives check with the knight on F2.
our hero slides the king across the board, from D3 to E2, while with dungeon cunning, Spider brings the pawn to A5. From E2 to F2, our hero's king swallows Spider's knight.
Spider's king advances from E8 to D8. our hero advances the king from F2 to E3, while spider sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on E4. Spider's pawn reaches F5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on F5.
Spider answers by moving the king from D8 to C7. From F5 to E5, our hero's king swallows Spider's pawn.
With dungeon cunning, Spider brings the pawn to C3. With a steady hand, our hero brings the king to D4, while spider's pawn advances from C3 to C2.
our hero advances the king from D4 to C3, and spider sets the king on B8, watching every square. A clean strike: our hero's king topples the pawn on C2.
From the dark, Spider pushes the king to C7, and right after that our hero's king takes B3, leaving C2 behind. Spider answers by moving the king from C7 to B7; then our hero slides the pawn across the board, from H2 to H3.
With dungeon cunning, Spider brings the pawn to E6. With a steady hand, our hero brings the pawn to H4, and spider's king advances from B7 to C7.
our hero advances the pawn from H4 to H5, while spider sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on H6.
From the dark, Spider pushes the pawn to E5; then our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the king from C8 to D7.
Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the pawn to E4. With a steady hand, our hero brings the queen to H4, while spider's pawn advances from E4 to E3.
our hero advances the queen from H4 to H2, and spider sets the king on D8, watching every square. Without hurry or fear, our hero places the queen on H3.
From the dark, Spider pushes the pawn to E2, and right after that our hero's queen takes H2, leaving H3 behind. Spider's pawn crowns on E1 and a hostile rook is born.
our hero slides the queen across the board, from H2 to G2. Spider gives check with the pawn on A4.
From B3 to A4, our hero's king swallows Spider's pawn.
Spider's rook reaches A1 and threatens our hero's king.
our hero advances the king from A4 to B4. Check from Spider: the rook plants itself on B1.
Without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the rook to E1; then our hero's queen takes F2, leaving G2 behind.
Spider's rook reaches C1 and threatens our hero's king.
our hero slides the king across the board, from C4 to D3, and with dungeon cunning, Spider brings the rook to C8. From D4, our hero's queen forces Spider to defend.
Spider's king advances from D8 to C7. Check: our hero tightens the net by bringing the queen to C4.
Spider sets the king on B8, watching every square; then without hurry or fear, our hero places the queen on D4. From the dark, Spider pushes the king to A8.
From A4, our hero's queen forces Spider to defend.
Spider answers by moving the king from A8 to B8. Check: our hero tightens the net by bringing the queen to B4.
With dungeon cunning, Spider brings the king to A7. our hero gives check with the queen on A4.
Spider's king advances from A7 to B7. our hero advances the king from D3 to D4. Spider gives check with the rook on D8.
Without hurry or fear, our hero places the king on C4. Spider's rook reaches C8 and threatens our hero's king.
our hero's king takes D5, leaving C4 behind. Check from Spider: the rook plants itself on D8.
our hero slides the king across the board, from D5 to E5, and with dungeon cunning, Spider brings the rook to D3. With a steady hand, our hero brings the queen to C4, while spider's rook advances from D3 to D7.
our hero advances the queen from C4 to E6, and spider sets the rook on D4, watching every square. Without hurry or fear, our hero places the queen on F5.
From the dark, Spider pushes the rook to D1, and right after that our hero's queen takes F2, leaving F5 behind. Spider answers by moving the king from B7 to A6.
our hero gives check with the queen on E2.
With dungeon cunning, Spider brings the king to A5. From E2 to D1, our hero's queen swallows Spider's rook.
Spider's king advances from A5 to B4. our hero advances the king from E5 to E4, while spider sets the king on B5, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to B6.
From B3, our hero's queen forces Spider to defend.
Spider answers by moving the king from B6 to A5. Check: our hero tightens the net by bringing the queen to A3.
With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the king to C3, while spider's king advances from B5 to B6.
From B4, our hero's queen forces Spider to defend.
Spider sets the king on A7, watching every square; then without hurry or fear, our hero places the king on C4. From the dark, Spider pushes the king to A8, and right after that our hero's king takes C5, leaving C4 behind.
Spider answers by moving the king from A8 to A7; then our hero slides the king across the board, from C5 to C6. With dungeon cunning, Spider brings the king to A6.
With a steady hand, our hero brings the king to C5, and spider's king advances from A6 to A7. our hero advances the king from C5 to D6, while spider sets the king on A8, watching every square.
Without hurry or fear, our hero places the king on C6. From the dark, Spider pushes the king to A7.
Check: our hero tightens the net by bringing the queen to A4.
Spider answers by moving the king from A7 to B8, and right after that our hero slides the king across the board, from C6 to D7. With dungeon cunning, Spider brings the king to B7.
From B5, our hero's queen forces Spider to defend.
Spider's king advances from B7 to A8. Check: our hero tightens the net by bringing the queen to A6.
Spider sets the king on B8, watching every square; then without hurry or fear, our hero places the king on D8.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 133
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 17 / 5
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (133 moves) lasted longer than 98% of the games on this floor.