Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on D8.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Spider pushes the pawn to A3, and right after that our hero's king takes D1, leaving E1 behind.

Spider gives check with the pawn on C2.

A clean strike: our hero's king topples the pawn on C2.

With dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to B1, and spider's pawn advances from E3 to E2.

A clean strike: our hero's knight topples the pawn on E2.

Spider sets the knight on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the knight to F8; then our hero's pawn takes H5, leaving H4 behind.

Check from Spider: the pawn plants itself on A2.

From B1 to A2, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the pawn to H6, while spider's king advances from D7 to E6.

our hero advances the knight from E2 to G3, and spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on H7.

From the dark, Spider pushes the knight to C4. Promotion: on H8, our hero turns a pawn into a queen.

Spider answers by moving the king from E6 to F7. A clean strike: our hero's queen topples the pawn on E5.

With dungeon cunning, Spider brings the knight to E6. With a steady hand, our hero brings the queen to E2, and spider's pawn advances from C7 to C5.

our hero advances the queen from E2 to C2, while spider sets the knight on E5, watching every square. Without hurry or fear, our hero places the queen on A4.

From the dark, Spider pushes the knight to D4. A clean strike: our hero's queen topples the pawn on A5.

Spider answers by moving the knight from D4 to E6, and right after that our hero slides the queen across the board, from A5 to E1. With dungeon cunning, Spider brings the knight to G6.

With a steady hand, our hero brings the knight to F5, while spider's knight advances from E6 to F8. our hero advances the knight from F5 to E3, and spider sets the king on F6, watching every square.

Without hurry or fear, our hero places the queen on G1. From the dark, Spider pushes the king to F7, and right after that our hero's queen takes H1, leaving G1 behind.

Spider answers by moving the knight from F8 to E6; then our hero slides the knight across the board, from E3 to F1. With dungeon cunning, Spider brings the king to F8.

With a steady hand, our hero brings the queen to G1, and spider's knight advances from G6 to F4. our hero advances the queen from G1 to F2, while spider sets the knight on D4, watching every square.

By taking the knight on F4, our hero drives Spider into check.

From the dark, Spider pushes the king to E8; then our hero's queen takes E5, leaving F4 behind. Spider answers by moving the knight from D4 to C6.

From E5 to C5, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to D8. With a steady hand, our hero brings the queen to A7, while spider's pawn advances from E7 to E5.

our hero advances the queen from A7 to A8, and spider sets the king on F7, watching every square. A clean strike: our hero's queen topples the knight on D8.

From the dark, Spider pushes the king to E6, and right after that our hero's queen takes D3, leaving D8 behind. Spider answers by moving the king from E6 to F6; then our hero slides the queen across the board, from D3 to E3.

With dungeon cunning, Spider brings the king to E6. With a steady hand, our hero brings the knight to G3, and spider's pawn advances from E5 to E4.

By taking the pawn on E4, our hero drives Spider into check.

Spider sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to D4.

From the dark, Spider pushes the king to E6. our hero gives check with the queen on E4.

Spider answers by moving the king from E6 to F6, and right after that our hero slides the knight across the board, from G3 to F5. With dungeon cunning, Spider brings the king to G5.

With a steady hand, our hero brings the queen to F3, while spider's king advances from G5 to F6. our hero advances the queen from F3 to E3, and spider sets the king on G6, watching every square.

From E6, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to H5. Check: our hero tightens the net by bringing the queen to H6.

Spider answers by moving the king from H5 to G4. our hero gives check with the queen on G6.

With dungeon cunning, Spider brings the king to F3. With a steady hand, our hero brings the queen to G1, and spider's king advances from F3 to E4.

Check: our hero tightens the net by bringing the queen to E1.

Spider sets the king on D5, watching every square. our hero gives check with the queen on D1.

From the dark, Spider pushes the king to E5. From E1, our hero's queen forces Spider to defend.

Spider advances to F5 and claims our knight.

Check: our hero tightens the net by bringing the queen to F1.

With dungeon cunning, Spider brings the king to G5. our hero gives check with the queen on G1.

Spider's king advances from G5 to F5. From F1, our hero's queen forces Spider to defend.

Spider sets the king on E5, watching every square. Check: our hero tightens the net by bringing the queen to E1.

From the dark, Spider pushes the king to F6. our hero gives check with the queen on F1.

Spider answers by moving the king from F6 to G5. From G1, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to H5. Check: our hero tightens the net by bringing the queen to H1.

Spider's king advances from H5 to G6. our hero gives check with the queen on G1.

Spider sets the king on F5, watching every square. From F1, our hero's queen forces Spider to defend.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
111
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 2

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (111 moves) lasted longer than 94% of the games on this floor.

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