Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the bishop to B2, while rat's pawn advances from A5 to A4.

our hero advances the bishop from B2 to E5, and rat sets the pawn on G5, watching every square. A clean strike: our hero's bishop topples the pawn on C7.

From the dark, Rat pushes the knight to E6, and right after that our hero's bishop takes A5, leaving C7 behind. Rat answers by moving the king from E8 to D7; then our hero slides the bishop across the board, from A5 to C3.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G3, and rat's knight advances from E6 to D8.

our hero advances the bishop from C3 to A5, while rat sets the knight on B7, watching every square. Without hurry or fear, our hero places the bishop on C3.

From the dark, Rat pushes the king to F8; then our hero's bishop takes A1, leaving C3 behind. Rat answers by moving the king from F8 to F7, and right after that our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the bishop to E5, while rat's knight advances from B7 to D6.

our hero advances the bishop from E5 to C3, and rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the bishop on A5.

From the dark, Rat pushes the pawn to E5, and right after that our hero's bishop takes C3, leaving A5 behind. Rat moves the knight from D6 to C4 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on E5.

Rat advances to E5 and claims our bishop.

With a steady hand, our hero brings the pawn to D4. Rat gives check with the knight on D3.

our hero advances the king from E1 to F1. Rat advances to D4 and claims our pawn.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B2.

A clean strike: our hero's pawn topples the pawn on G5.

Rat answers by moving the king from G6 to G7, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to D3.

A clean strike: our hero's pawn topples the pawn on D3.

Rat's pawn advances from C6 to C5. our hero advances the pawn from D3 to D4, and rat sets the knight on C4, watching every square.

A clean strike: our hero's pawn topples the pawn on C5.

Rat advances to G6 and claims our pawn.

our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the knight from C4 to E5; then our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to F5. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from F5 to G5. our hero advances the queen from C8 to A6, while rat sets the knight on C4, watching every square.

From A6 to C4, our hero's queen swallows Rat's knight.

From the dark, Rat pushes the king to F6. A clean strike: our hero's queen topples the pawn on A4.

Rat answers by moving the king from F6 to F7. From A4 to G4, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A4, while rat's king advances from E7 to E8.

our hero advances the pawn from A4 to A5, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F8 to F7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on F8.

Rat's king advances from F6 to E5. From E8, our hero's queen forces Rat to defend.

Rat sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Rat pushes the king to C5. our hero gives check with the queen on C8.

Rat answers by moving the king from C5 to B6. From B8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. Check: our hero tightens the net by bringing the queen to A8.

Rat's king advances from A6 to B5. our hero gives check with the queen on B8.

Rat sets the king on C6, watching every square; then without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to C5, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from C5 to C6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the pawn to A6, and rat's king advances from D5 to C6. our hero advances the pawn from A6 to A7, while rat sets the king on C5, watching every square.

Promotion: on A8, our hero turns a pawn into a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 23 s
Moves
97
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 6
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 80% of the games on this floor.

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