Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on F3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from C2 to C4, and right after that rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to B6, while our hero's pawn takes A3, leaving A2 behind.

Rat answers by moving the knight from B6 to D7, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from E7 to E5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the pawn on E4, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E7, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the pawn from E4 to E3. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the knight to E5. our hero captures the enemy pawn: the queen leaps from G8 to G4.

Rat's king advances from E7 to E8. our hero advances the queen from G4 to G5. Rat gives check with the knight on F3.

our hero captures the enemy knight: the pawn leaps from E2 to F3.

From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on E3.

Rat answers by moving the king from F7 to E6. our hero captures the enemy pawn: the queen leaps from G5 to C5.

With dungeon cunning, Rat brings the king to F7. our hero claims the enemy pawn by landing on A5.

Rat's king advances from F7 to G6. our hero captures the enemy pawn: the queen leaps from A5 to C7.

Rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the queen to C7.

Rat answers by moving the king from F7 to G8. our hero gives check with the queen on C8.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to A5; then rat's king advances from F7 to F6.

our hero advances the pawn from A5 to A6, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to F6. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from F6 to G6, and our hero slides the queen across the board, from A8 to B8. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from H6 to G6. our hero advances the pawn from A4 to A5; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H7 to H6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to D8.

Rat's king advances from G5 to H6. our hero advances the pawn from C4 to C5, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G7, while our hero's pawn takes C7, leaving C6 behind.

Rat answers by moving the king from G7 to H7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G7. From D4, our hero's queen forces Rat to defend.

Rat's king advances from G7 to H7. our hero advances the pawn from E3 to E4; then rat sets the king on H6, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G7. From E6, our hero's pawn forces Rat to defend.

Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G6.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from G6 to H7. From D3, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to H6, while our hero's queen takes B4, leaving B8 behind.

Rat answers by moving the king from H6 to G7, and our hero slides the queen across the board, from A8 to A5. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the queen to C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
91
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

More from floor 1