Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the queen leaps from H8 to H6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to B6, while our hero's pawn takes H3, leaving H2 behind.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
With dungeon cunning, Rat brings the pawn to A4. Check: our hero tightens the net by bringing the bishop to H6.
Rat's king advances from F8 to E8. our hero advances the pawn from H3 to H4; then rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to E5, and our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the knight from B6 to D5, while our hero slides the pawn across the board, from H4 to H5. Rat's pawn falls on H5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
Rat's knight advances from D5 to F6. our hero advances the bishop from H6 to E3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to F8, while our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the king from F8 to E7. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
With dungeon cunning, Rat brings the knight to G4. our hero gives check with the bishop on G5.
Rat's king advances from E7 to E6. our hero advances the pawn from H6 to H7; then rat sets the pawn on C3, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the knight to H6. our hero captures the knight on H6 and leaves Rat in check.
Rat answers by moving the king from E6 to D5, while our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the king to C5.
our hero captures the enemy pawn: the king leaps from D3 to C3.
Rat's king advances from C5 to D5. our hero gives check with the queen on H1.
Rat's king falls on E5 and tears the pawn from our hero.
Without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the pawn to C5. Check: our hero tightens the net by bringing the queen to E3.
Rat answers by moving the king from E5 to D6. our hero gives check with the bishop on F4.
With dungeon cunning, Rat brings the king to D5. From E5, our hero's queen forces Rat to defend.
Rat's king advances from D5 to C6. our hero advances the king from C3 to C4; then rat sets the king on D7, watching every square.
our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to D8, and our hero's king takes C6, leaving C5 behind. Rat answers by moving the king from D8 to C8.
our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 57
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.