Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on C4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from D7 to E5. our hero advances the pawn from F2 to F3, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D3. Rat advances to D3 and claims our pawn.

From C2 to D3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from E5 to D7. A clean strike: our hero's pawn topples the pawn on G4.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to E4, and rat's king advances from E8 to F7.

our hero advances the king from E1 to D2, while rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the pawn to C5; then our hero's king takes C3, leaving D2 behind. Rat answers by moving the king from F7 to G8, and right after that our hero slides the king across the board, from C3 to C4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D4, while rat's king advances from F7 to E6.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat sets the knight on B8, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the knight to D7.

From B5 to A4, our hero's king swallows Rat's pawn.

Rat answers by moving the knight from D7 to E5; then our hero slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to D7.

our hero gives check with the pawn on C6.

Rat's king advances from D7 to E8. our hero advances the pawn from A3 to A4, while rat sets the knight on C4, watching every square.

From B5 to C4, our hero's king swallows Rat's knight.

From the dark, Rat pushes the king to F8; then our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A7, while rat's king advances from G8 to H8.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the queen on B7. From the dark, Rat pushes the king to H8.

From B7 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from E6 to E5. By taking the pawn on E5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to G8. By taking the pawn on G5, our hero drives Rat into check.

Rat's king advances from G8 to F7. our hero advances the pawn from C6 to C7, while rat sets the king on E8, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7. From C7, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to E6. Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on F6.

Rat's king advances from F7 to G8. our hero advances the queen from C6 to C7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 22 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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