Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug moves its king from C6 to B5 and topples our hero's knight!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero slides the bishop across the board, from C1 to E3, and with dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the pawn to F3, while slug's knight advances from B3 to A1.

From F3 to E4, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from D5 to E4 and topples our hero's pawn.

Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the pawn to C2, and right after that our hero's knight takes H3, leaving G1 behind.

Slug answers by moving the king from E8 to D7; then our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Slug brings the pawn to B4.

From G5 to E4, our hero's knight swallows Slug's pawn.

Slug's pawn advances from B4 to B3. our hero advances the knight from E4 to C3, while slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to F5; then our hero's pawn takes H5, leaving H4 behind.

Slug's pawn crowns on C1 and a hostile bishop is born.

From F4 to C1, our hero's bishop swallows Slug's bishop.

With dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the pawn to H6, while slug's pawn advances from B6 to B5.

our hero advances the pawn from H6 to H7. Slug gives check with the knight on C2.

Without hurry or fear, our hero places the king on D2. From the dark, Slug pushes the pawn to B2. From D2 to C2, our hero's king swallows Slug's knight.

Slug answers by moving the king from C6 to C7. A clean strike: our hero's king topples the pawn on B2.

With dungeon cunning, Slug brings the pawn to F4. By taking the pawn on F4, our hero drives Slug into check.

Slug's king advances from C7 to C8. Promotion: on H8, our hero turns a pawn into a queen.

Slug sets the king on D7, watching every square. From C3 to B5, our hero's knight swallows Slug's pawn.

Slug gives check with the pawn on C3.

A clean strike: our hero's king topples the pawn on C3.

Slug answers by moving the king from D7 to E7, and right after that our hero slides the queen across the board, from H8 to H6. With dungeon cunning, Slug brings the king to D8.

From C7, our hero's bishop forces Slug to defend.

Slug's king advances from D8 to D7. Check: our hero tightens the net by bringing the queen to H7.

Slug sets the king on E8, watching every square. our hero gives check with the knight on D6.

From the dark, Slug pushes the king to F8. From H8, our hero's queen forces Slug to defend.

Slug answers by moving the king from F8 to E7; then our hero slides the queen across the board, from H8 to H6. With dungeon cunning, Slug brings the king to D7.

With a steady hand, our hero brings the knight to B5, and slug's king advances from D7 to E8. our hero advances the bishop from C7 to D6, while slug sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to H7.

From the dark, Slug pushes the king to C6; then our hero's pawn takes E4, leaving E2 behind. Slug advances to B5 and claims our knight.

our hero slides the pawn across the board, from E4 to E5, and with dungeon cunning, Slug brings the king to A5. With a steady hand, our hero brings the pawn to E6, while slug's king advances from A5 to A4.

our hero advances the pawn from E6 to E7, and slug sets the king on B5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Slug pushes the king to A6. Check: our hero tightens the net by bringing the queen to A8.

Slug answers by moving the king from A6 to B6; then our hero slides the bishop across the board, from D6 to E5. With dungeon cunning, Slug brings the king to B5.

With a steady hand, our hero brings the bishop to F4, and slug's king advances from B5 to B6. our hero advances the queen from H7 to H5.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 4
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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