Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

From the dark, Slug pushes the king to E7. From A2 to B3, our hero's pawn swallows Slug's pawn.

Slug answers by moving the pawn from D6 to D5; then our hero slides the bishop across the board, from C1 to G5. With dungeon cunning, Slug brings the king to E6.

With a steady hand, our hero brings the king to D2. Slug's pawn reaches E3 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E3.

Slug sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the bishop on F4. Slug gives check with the pawn on D4.

A clean strike: our hero's pawn topples the pawn on D4.

Slug captures the pawn on D4 and puts our hero in check.

From E3 to D4, our hero's king swallows Slug's pawn.

Slug moves the king from F5 to F4 and topples our hero's bishop.

With a steady hand, our hero brings the pawn to C3, while slug's pawn advances from B5 to B4. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug sets the knight on E4, watching every square; then without hurry or fear, our hero places the pawn on F3. From the dark, Slug pushes the knight to F2, and right after that our hero's king takes D5, leaving D4 behind.

Slug answers by moving the pawn from F7 to F5; then our hero slides the king across the board, from D5 to C6. With dungeon cunning, Slug brings the knight to D1.

From C6 to B6, our hero's king swallows Slug's pawn.

Slug's king advances from F4 to E3. A clean strike: our hero's pawn topples the pawn on G4.

Slug advances to G4 and claims our pawn.

Without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the king to F2.

A clean strike: our hero's pawn topples the pawn on G4.

Slug answers by moving the knight from D1 to E3, and right after that our hero slides the pawn across the board, from G4 to G5. Slug moves the knight from E3 to G2 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to G6, while slug's king advances from F2 to G3. our hero advances the pawn from G6 to G7, and slug sets the king on F2, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Slug pushes the king to E1. Promotion: on G8, our hero turns a pawn into a queen.

Slug answers by moving the knight from G2 to F4. our hero gives check with the queen on G3.

With dungeon cunning, Slug brings the king to E2. From G3 to F4, our hero's queen swallows Slug's knight.

Slug's king advances from E2 to D1. our hero advances the queen from F4 to F2, while slug sets the king on C1, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to B1; then our hero's pawn takes E6, leaving E5 behind.

Slug answers by moving the king from B1 to A1, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to B1.

Promotion: on E8, our hero turns a pawn into a queen.

Slug's king advances from B1 to C1. Mate. our hero's queen on E1 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 6
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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