Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's bishop lands on D6 and defeats Slug's knight!
Checkmate! our hero topples Slug and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on C3.
Slug sets the knight on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the knight to C7; then our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the pawn to C4.
A clean strike: our hero's pawn topples the pawn on B3.
Slug's pawn advances from G4 to G3. From F2 to G3, our hero's pawn swallows Slug's pawn.
Slug sets the king on F6, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the pawn to D5.
Promotion: on H8, our hero turns a pawn into a queen.
Slug answers by moving the king from F6 to F5; then our hero slides the queen across the board, from H8 to F8. With dungeon cunning, Slug brings the king to E5.
From F8 to F7, our hero's queen swallows Slug's pawn.
Slug's knight advances from C7 to E6. our hero advances the queen from F7 to B7, while slug sets the knight on G7, watching every square.
From B7 to B6, our hero's queen swallows Slug's pawn.
From the dark, Slug pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on C4.
Slug answers by moving the pawn from E3 to E2. From E1 to E2, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to F5. A clean strike: our hero's pawn topples the pawn on D5.
Slug's king advances from F5 to E5. From B6 to B5, our hero's queen swallows Slug's pawn.
Slug sets the king on F6, watching every square; then without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the knight to E8, and right after that our hero's bishop takes F8, leaving H6 behind.
Slug answers by moving the knight from E8 to D6. A clean strike: our hero's bishop topples the knight on D6.
With dungeon cunning, Slug brings the king to G6. our hero gives check with the queen on E8.
Slug's king advances from G6 to H7. our hero advances the queen from E8 to E5, while slug sets the king on G6, watching every square.
Without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to F7.
our hero gives check with the queen on F6.
Slug answers by moving the king from F7 to G8, and right after that our hero slides the bishop across the board, from F8 to H6. With dungeon cunning, Slug brings the king to H7.
our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 37 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 14 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.