Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug moves its king from G5 to H6 and topples our hero's queen!

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From H2 to G3, our hero's pawn swallows Slug's knight.

Slug moves the pawn from C3 to B2 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on B2.

Slug answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Slug brings the king to F6.

With a steady hand, our hero brings the pawn to E4. Slug gives check with the bishop on B4.

our hero advances the king from E1 to D1, and slug sets the bishop on C3, watching every square. A clean strike: our hero's bishop topples the bishop on C3.

From the dark, Slug pushes the pawn to H5, and right after that our hero's bishop takes B4, leaving C3 behind. Slug answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Slug brings the pawn to H4. From G3 to H4, our hero's pawn swallows Slug's pawn.

Slug's king advances from F6 to G6. our hero advances the pawn from C3 to C4, while slug sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the bishop on E1. From the dark, Slug pushes the king to F7.

A clean strike: our hero's bishop topples the pawn on G3.

Slug answers by moving the king from F7 to F8, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to G7.

With a steady hand, our hero brings the pawn to C5. Slug advances to C5 and claims our pawn.

By taking the pawn on E5, our hero drives Slug into check.

Slug sets the king on H6, watching every square. From F4, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to G7. Check: our hero tightens the net by bringing the pawn to H6.

Slug answers by moving the king from G7 to G8; then our hero slides the bishop across the board, from F4 to E5. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the bishop to B8, and slug's pawn advances from E6 to E5. A clean strike: our hero's bishop topples the pawn on E5.

Slug sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind.

Slug answers by moving the king from F7 to E6, and right after that our hero slides the king across the board, from D1 to E1. With dungeon cunning, Slug brings the king to F7.

With a steady hand, our hero brings the bishop to E3, while slug's king advances from F7 to G8. From E3 to C5, our hero's bishop swallows Slug's pawn.

Slug sets the pawn on E6, watching every square; then without hurry or fear, our hero places the bishop on D4. From the dark, Slug pushes the king to H8, and right after that our hero's bishop takes C5, leaving D4 behind.

Slug answers by moving the king from H8 to G8; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Slug brings the king to H8.

With a steady hand, our hero brings the king to E3, and slug's king advances from H8 to G8. our hero advances the king from E3 to D3, while slug sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to G8; then our hero's bishop takes B6, leaving C5 behind.

Slug answers by moving the king from G8 to F8, and right after that our hero slides the king across the board, from C4 to C5. With dungeon cunning, Slug brings the king to E7.

With a steady hand, our hero brings the king to C6, while slug's king advances from E7 to F8. our hero advances the king from C6 to D6, and slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the bishop on C7. From the dark, Slug pushes the king to G6. From D6 to E6, our hero's king swallows Slug's pawn.

Slug answers by moving the king from G6 to H5; then our hero slides the king across the board, from E6 to E7. Slug advances to H6 and claims our pawn.

With a steady hand, our hero brings the pawn to E6, and slug's king advances from H6 to G5. our hero advances the king from E7 to E8, while slug sets the king on F5, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Slug pushes the pawn to H6; then our hero's king takes F8, leaving E8 behind.

Slug answers by moving the king from F5 to G4. Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to F3. With a steady hand, our hero brings the queen to E1, while slug's king advances from F3 to G4.

our hero advances the queen from E1 to H1, and slug sets the king on G5, watching every square. By taking the pawn on H6, our hero drives Slug into check.

Slug advances to H6 and claims our queen.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 14 s
Moves
92
How it ended
draw
Captures (hero / opponent)
10 / 4
Material captured (hero / opponent)
14 / 12
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (92 moves) lasted longer than 86% of the games on this floor.

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