Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug moves its knight from D7 to F8 and topples our hero's queen!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
Slug answers by moving the king from E8 to D7. A clean strike: our hero's pawn topples the pawn on B3.
With dungeon cunning, Slug brings the pawn to C4. From B3 to C4, our hero's pawn swallows Slug's pawn.
Slug's king advances from D7 to C8. A clean strike: our hero's pawn topples the pawn on B5.
Slug sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to C7; then our hero's bishop takes A3, leaving C1 behind.
Slug answers by moving the knight from F6 to D7, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Slug brings the pawn to D5.
A clean strike: our hero's pawn topples the pawn on E4.
Slug advances to C4 and claims our pawn.
our hero advances the pawn from H2 to H3, and slug sets the pawn on G3, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Slug pushes the pawn to F5. From E4 to F5, our hero's pawn swallows Slug's pawn.
Slug answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from F5 to F6. With dungeon cunning, Slug brings the knight to D7.
With a steady hand, our hero brings the pawn to F7, and slug's king advances from C7 to D8. Promotion: on F8, our hero turns a pawn into a queen.
Slug advances to F8 and claims our queen.
Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to D7; then our hero's pawn takes H6, leaving H5 behind.
Slug answers by moving the knight from F8 to H7, and right after that our hero slides the king across the board, from E1 to F1. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the king to G1, while slug's knight advances from H7 to F6. our hero advances the bishop from A3 to C1, and slug sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Slug pushes the pawn to C2, and right after that our hero's bishop takes C1, leaving F4 behind.
Slug answers by moving the knight from F6 to G8; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the knight to E7.
Promotion: on H8, our hero turns a pawn into a queen.
Slug's knight advances from E7 to F5. our hero gives check with the queen on E8.
Slug sets the knight on E7, watching every square, and right after that without hurry or fear, our hero places the queen on D8. From the dark, Slug pushes the knight to F5.
By taking the pawn on B6, our hero drives Slug into check.
Slug answers by moving the knight from F5 to D6, and right after that our hero slides the queen across the board, from B6 to B8. With dungeon cunning, Slug brings the king to F5.
A clean strike: our hero's queen topples the knight on D6.
Slug's king advances from F5 to E4. our hero advances the pawn from B5 to B6, and slug sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to E4. Promotion: on B8, our hero turns a pawn into a queen.
Slug answers by moving the king from E4 to F5. Check: our hero tightens the net by bringing the queen to C5.
With dungeon cunning, Slug brings the king to E4. With a steady hand, our hero brings the queen to A3, and slug's king advances from E4 to F5.
our hero advances the queen from B8 to B4, while slug sets the king on E6, watching every square. Without hurry or fear, our hero places the queen on A5.
From the dark, Slug pushes the king to D7; then our hero's queen takes B6, leaving B4 behind. Slug answers by moving the king from D7 to C8, and right after that our hero slides the queen across the board, from A5 to A7.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 7 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 10
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 69% of the games on this floor.