Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from F3 to E4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to D3, and rat's king advances from E7 to D7. our hero advances the pawn from F2 to F3.

Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the knight to E4. A clean strike: our hero's pawn topples the knight on E4.

Rat answers by moving the king from D7 to D6, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to E3, while rat's pawn advances from G5 to G4. From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat sets the king on E6, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from D7 to C8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to B7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from B7 to A7. our hero advances the queen from G8 to E6, while rat sets the king on A6, watching every square.

From E6 to E5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to B7. A clean strike: our hero's queen topples the pawn on C5.

Rat answers by moving the king from B7 to B8. From C5 to C6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to E5, while rat's king advances from C8 to B8.

our hero advances the pawn from E5 to E6, and rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to B8. Promotion: on E8, our hero turns a pawn into a queen.

Rat answers by moving the king from B8 to A7. our hero gives check with the queen on C5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from C7 to C6.

our hero advances the pawn from E4 to E5, while rat sets the king on C7, watching every square. Without hurry or fear, our hero places the queen on A8.

From the dark, Rat pushes the king to D7. From E6, our hero's pawn forces Rat to defend.

Rat advances to E6 and claims our pawn.

our hero slides the pawn across the board, from D3 to D4, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D5, while rat's king advances from F7 to G6.

our hero advances the pawn from D5 to D6, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on D7.

From the dark, Rat pushes the king to G7. Promotion: on D8, our hero turns a pawn into a queen.

Rat answers by moving the king from G7 to H7. From C7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to H8.

Rat's king advances from H6 to G6. By taking the pawn on C6, our hero drives Rat into check.

Rat sets the king on G5, watching every square. From G2, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F5; then our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F5 to E6, and right after that our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the queen to D8, while rat's king advances from F5 to F4.

our hero advances the pawn from C6 to C7, and rat sets the king on F5, watching every square. Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F4. From C4, our hero's queen forces Rat to defend.

Rat answers by moving the king from F4 to E3. our hero delivers the final mate from F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 11 s
Moves
87
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 73% of the games on this floor.

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