Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
A cruel blow: Slug's bishop captures our hero's queen on B1.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the bishop to C6, and our hero's pawn takes C4, leaving C3 behind. Slug answers by moving the king from E8 to E7.
our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Slug brings the pawn to B2. our hero captures the enemy bishop: the pawn leaps from B5 to C6.
Slug's king advances from E7 to E8. our hero advances the pawn from C6 to C7. On B1, Slug promotes and gains a reinforcing bishop.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Slug pushes the king to E7. our hero claims the enemy pawn by landing on G4.
Slug answers by moving the pawn from F7 to F5. our hero captures the enemy pawn: the queen leaps from G4 to F5.
With dungeon cunning, Slug brings the bishop to A2. With a steady hand, our hero brings the queen to B1. Slug's bishop falls on B1 and tears the queen from our hero.
our hero advances the king from E1 to D1; then slug sets the bishop on H7, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the king to D8, and our hero's king takes C3, leaving D2 behind. Slug answers by moving the pawn from B6 to B5, while our hero slides the king across the board, from C3 to B3.
Slug's bishop reaches G8 and threatens our hero's king.
With a steady hand, our hero brings the king to A3; then slug's bishop advances from G8 to A2. our hero claims the enemy bishop by landing on A2.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the king on A3. From the dark, Slug pushes the pawn to D5, while our hero's king takes B3, leaving A3 behind.
Slug answers by moving the king from E7 to D7, and our hero slides the king across the board, from B3 to C3. Slug gives check with the pawn on B4.
With a steady hand, our hero brings the king to B3, and right after that slug's king advances from D7 to C8. our hero advances the king from B3 to A4; then slug sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on A5. From the dark, Slug pushes the pawn to D4, and our hero's king takes B5, leaving A5 behind.
Slug answers by moving the pawn from D4 to D3. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the king to B4; then slug's pawn advances from B3 to B2.
our hero advances the king from B4 to C3. On B1, Slug promotes and gains a reinforcing rook.
our hero captures the enemy pawn: the king leaps from C3 to D3.
From the dark, Slug pushes the king to C8, while our hero's king takes C2, leaving D3 behind. Slug answers by moving the rook from B1 to H1, and our hero slides the king across the board, from C2 to D2.
With dungeon cunning, Slug brings the rook to H5. With a steady hand, our hero brings the king to D3, and right after that slug's king advances from C8 to B7.
our hero advances the king from D3 to C4; then slug sets the rook on A5, watching every square. Without hurry or fear, our hero places the king on B4.
Slug's rook reaches A4 and threatens our hero's king.
our hero captures the enemy rook: the king leaps from B4 to A4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 63
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 17 / 9
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 55% of the games on this floor.