Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on C1.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
A clean strike: our hero's bishop topples the bishop on A3.
Check from Giant Rat: the knight plants itself on D3.
our hero slides the king across the board, from E1 to E2, and with dungeon cunning, Giant Rat brings the pawn to D5. With a steady hand, our hero brings the rook to F1, while giant Rat's king advances from E8 to D7.
From F1 to F4, our hero's rook swallows Giant Rat's pawn.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat captures the rook on F4 and puts our hero in check.
A clean strike: our hero's king topples the pawn on E3.
From the dark, Giant Rat pushes the king to D8. From E3 to F4, our hero's king swallows Giant Rat's knight.
Giant Rat answers by moving the king from D8 to C8, while our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Giant Rat brings the bishop to H7, and with a steady hand, our hero brings the knight to D4.
Giant Rat's pawn advances from C4 to C3. A clean strike: our hero's knight topples the pawn on C6.
Giant Rat sets the bishop on F5, watching every square. From C6 to A5, our hero's knight swallows Giant Rat's pawn.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
From the dark, Giant Rat pushes the bishop to B1, and right after that our hero's knight takes B3, leaving A5 behind. Giant Rat answers by moving the bishop from B1 to D3.
our hero slides the knight across the board, from B3 to D4, while with dungeon cunning, Giant Rat brings the bishop to B1. With a steady hand, our hero brings the king to E5.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat's pawn advances from C3 to C2. our hero advances the king from E5 to D6, and right after that giant Rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the knight on C6; then from the dark, Giant Rat pushes the king to A8. our hero's king takes C7, leaving D6 behind.
Giant Rat's pawn crowns on C1 and a hostile queen is born.
A clean strike: our hero's bishop topples the queen on C1.
With dungeon cunning, Giant Rat brings the bishop to E4, while with a steady hand, our hero brings the knight to A5. Giant Rat's bishop advances from E4 to F3.
our hero advances the knight from A5 to C6; then giant Rat sets the bishop on D5, watching every square. Without hurry or fear, our hero places the knight on E5, and right after that from the dark, Giant Rat pushes the bishop to G2.
our hero's knight takes G6, leaving E5 behind. Giant Rat answers by moving the bishop from G2 to E4, while our hero slides the knight across the board, from G6 to F4.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the king to A7; then with a steady hand, our hero brings the knight to D5. Giant Rat's king advances from A7 to A6, and right after that our hero advances the bishop from C1 to D2.
Giant Rat sets the king on B5, watching every square; then without hurry or fear, our hero places the knight on E7. From the dark, Giant Rat pushes the king to C5.
our hero's king takes D7, leaving C7 behind, and giant Rat answers by moving the king from C5 to D4. Check: our hero tightens the net by bringing the knight to F5.
With dungeon cunning, Giant Rat brings the king to E5, and right after that with a steady hand, our hero brings the knight to E3. Giant Rat's king advances from E5 to F6.
From C3, our hero's bishop forces Giant Rat to defend.
Giant Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on G4. From the dark, Giant Rat pushes the king to G6.
our hero gives check with the knight on E5.
Giant Rat answers by moving the king from G6 to H6. From D2, our hero's bishop forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to H5; then with a steady hand, our hero brings the king to E6. Giant Rat's king advances from H5 to H4, and right after that our hero advances the king from E6 to F5.
Giant Rat sets the king on H5, watching every square; then without hurry or fear, our hero places the knight on F7. From the dark, Giant Rat pushes the king to H4.
our hero's king takes F4, leaving F5 behind, and giant Rat answers by moving the king from H4 to H5. our hero slides the knight across the board, from F7 to G5, while with dungeon cunning, Giant Rat brings the king to G6.
With a steady hand, our hero brings the knight to E4. Giant Rat's king advances from G6 to F7; then our hero advances the king from F4 to F5.
Giant Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on F6. From the dark, Giant Rat pushes the king to D8.
our hero's king takes E6, leaving F6 behind, while giant Rat answers by moving the king from D8 to C8. our hero slides the king across the board, from E6 to D6, and with dungeon cunning, Giant Rat brings the king to B8.
With a steady hand, our hero brings the king to C6. Giant Rat's king advances from B8 to A8, and right after that our hero advances the bishop from D2 to E3.
Giant Rat sets the king on B8, watching every square; then without hurry or fear, our hero places the knight on C5. From the dark, Giant Rat pushes the king to A8.
our hero's knight takes E6, leaving C5 behind, and giant Rat answers by moving the king from A8 to B8. our hero slides the knight across the board, from E6 to D4, while with dungeon cunning, Giant Rat brings the king to C8.
With a steady hand, our hero brings the knight to E6. Giant Rat's king advances from C8 to B8; then our hero advances the bishop from E3 to B6.
Giant Rat sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the knight on C5. From the dark, Giant Rat pushes the king to B8.
Check: our hero tightens the net by bringing the knight to D7.
Giant Rat answers by moving the king from B8 to C8. our hero slides the knight across the board, from D7 to C5, and with dungeon cunning, Giant Rat brings the king to B8.
From D7, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from B8 to C8, and right after that our hero advances the knight from D7 to F8. Giant Rat sets the king on B8, watching every square; then without hurry or fear, our hero places the knight on E6.
From the dark, Giant Rat pushes the king to A8. our hero's knight takes D8, leaving E6 behind, and giant Rat answers by moving the king from A8 to B8.
Check: our hero tightens the net by bringing the bishop to C7.
With dungeon cunning, Giant Rat brings the king to A7, and right after that with a steady hand, our hero brings the knight to B7. Giant Rat's king advances from A7 to A8; then our hero advances the knight from B7 to A5.
Giant Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the knight on C4. From the dark, Giant Rat pushes the king to A8.
our hero gives check with the knight on B6.
Giant Rat answers by moving the king from A8 to A7. our hero slides the knight across the board, from B6 to D7, and with dungeon cunning, Giant Rat brings the king to A8.
Check: our hero tightens the net by bringing the knight to B6.
Giant Rat's king advances from A8 to A7, and right after that our hero advances the king from C6 to D7. Giant Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the knight on C8.
From the dark, Giant Rat pushes the king to A8. our hero's bishop takes B6, leaving C7 behind, and giant Rat answers by moving the king from A8 to B7.
our hero slides the bishop across the board, from B6 to A7.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 20 s
- Moves
- 133
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 19 / 5
- First capture
- move 0
- Skills used
- 4
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (133 moves) lasted longer than 98% of the games on this floor.