Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero answers with fury: the rook leaps from C4 to G4 and captures the enemy knight.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

From A1 to A3, our hero's rook swallows Giant Rat's bishop.

Giant Rat answers by moving the bishop from E4 to H7. A clean strike: our hero's rook topples the pawn on A5.

With dungeon cunning, Giant Rat brings the king to F8. From A5 to A6, our hero's rook swallows Giant Rat's pawn.

Giant Rat's king advances from F8 to F7. From A7, our hero's rook forces Giant Rat to defend.

Giant Rat sets the king on F6, watching every square. From A7 to H7, our hero's rook swallows Giant Rat's bishop.

From the dark, Giant Rat pushes the king to F5; then our hero's rook takes C7, leaving H7 behind. Giant Rat answers by moving the king from F5 to E6, and right after that our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Giant Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to C3, while giant Rat's pawn advances from D5 to D4.

From C3 to D4, our hero's pawn swallows Giant Rat's pawn.

Giant Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the bishop on A3. From the dark, Giant Rat pushes the pawn to F3.

From G2 to F3, our hero's pawn swallows Giant Rat's pawn.

Giant Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's rook topples the pawn on C5.

With dungeon cunning, Giant Rat brings the king to F4. From H3, our hero's knight forces Giant Rat to defend.

Giant Rat moves the pawn from G4 to H3 and topples our hero's knight.

A clean strike: our hero's rook topples the pawn on C4.

Giant Rat sets the knight on G4, watching every square. our hero gives check with the pawn on D5.

From the dark, Giant Rat pushes the king to F5; then our hero's pawn takes D6, leaving D5 behind. Giant Rat answers by moving the king from F5 to G6.

By taking the knight on G4, our hero drives Giant Rat into check.

With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to D7, while giant Rat's king advances from F7 to F6.

Promotion: on D8, our hero turns a pawn into a queen.

Giant Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to D7.

From the dark, Giant Rat pushes the king to F6. our hero gives check with the queen on D6.

Giant Rat answers by moving the king from F6 to F7; then our hero slides the rook across the board, from G4 to H4. With dungeon cunning, Giant Rat brings the king to G8.

From H4 to H3, our hero's rook swallows Giant Rat's pawn.

Giant Rat's king advances from G8 to G7. our hero gives check with the queen on E5.

Giant Rat sets the king on G6, watching every square. From E5 to E3, our hero's queen swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to F6. Check: our hero tightens the net by bringing the queen to F4.

Giant Rat answers by moving the king from F6 to G7. our hero gives check with the rook on G3.

With dungeon cunning, Giant Rat brings the king to H7. From F7, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from H7 to H8. our hero delivers the final mate from H3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 26 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
17 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 58% of the games on this floor.

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