Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero's bishop lands on E1 and defeats Giant Rat's knight!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

our hero's pawn takes G3, leaving G2 behind. Giant Rat answers by moving the king from E8 to E7. our hero claims the enemy pawn by landing on F4.

Check from Giant Rat: the knight plants itself on F3.

With a steady hand, our hero brings the king to E2; then giant Rat's king advances from E7 to F6. our hero claims the enemy pawn by landing on E3.

Giant Rat sets the knight on E1, watching every square, and without hurry or fear, our hero places the bishop on D2. From the dark, Giant Rat pushes the bishop to G2.

our hero claims the enemy knight by landing on E1.

Giant Rat gives check with the bishop on C5.

our hero slides the king across the board, from E3 to E2. Giant Rat's bishop reaches F3 and threatens our hero's king.

With a steady hand, our hero brings the king to F1, and right after that giant Rat's pawn advances from D6 to D5. our hero captures the enemy pawn: the bishop leaps from E1 to A5.

Giant Rat gives check with the bishop on E2.

our hero claims the enemy bishop by landing on E2.

From the dark, Giant Rat pushes the king to F5, and our hero's bishop takes C7, leaving A5 behind. Giant Rat answers by moving the pawn from A6 to A5.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the bishop to A7. With a steady hand, our hero brings the pawn to A4; then giant Rat's bishop advances from A7 to B8.

our hero advances the king from E2 to E3. Check from Giant Rat: the bishop plants itself on A7.

Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the pawn to D4, while our hero's king takes D2, leaving E2 behind.

Giant Rat answers by moving the pawn from G4 to G3, and our hero slides the bishop across the board, from A5 to C7. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

With dungeon cunning, Giant Rat brings the king to E4, and right after that with a steady hand, our hero brings the pawn to F5. Giant Rat gives check with the pawn on C3.

our hero advances the king from D2 to C2, while giant Rat sets the pawn on G2, watching every square. Without hurry or fear, our hero places the bishop on H2.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

From the dark, Giant Rat pushes the bishop to C5, while our hero's pawn takes F6, leaving F5 behind. Giant Rat answers by moving the king from E4 to D5.

our hero slides the pawn across the board, from F6 to F7; then with dungeon cunning, Giant Rat brings the bishop to E7. With a steady hand, our hero brings the pawn to A5, and right after that giant Rat's bishop advances from E7 to B4.

our hero advances the pawn from A5 to A6. Giant Rat sets the king on C5, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Giant Rat pushes the king to C6, and our hero's pawn takes A7, leaving A6 behind. Check from Giant Rat: the pawn plants itself on D3.

our hero captures the enemy pawn: the king leaps from C2 to D3.

With dungeon cunning, Giant Rat brings the bishop to A3. our hero claims the enemy pawn by landing on C3.

Giant Rat's bishop reaches B4 and threatens our hero's king.

our hero captures the enemy bishop: the king leaps from C3 to B4.

Giant Rat sets the king on B7, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Giant Rat pushes the king to B6. Check: our hero tightens the net by bringing the bishop to G1.

Giant Rat answers by moving the king from B6 to C7. our hero gives check with the queen on C8.

With dungeon cunning, Giant Rat brings the king to D6. From C6, our hero's queen forces Giant Rat to defend.

Giant Rat's king advances from D6 to E5. Check: our hero tightens the net by bringing the bishop to H2.

Giant Rat sets the king on F5, watching every square. our hero gives check with the queen on F8.

From the dark, Giant Rat pushes the king to G4. From F3, our hero's queen forces Giant Rat to defend.

Giant Rat answers by moving the king from G4 to H4. Check: our hero tightens the net by bringing the queen to H8.

With dungeon cunning, Giant Rat brings the king to G5. our hero gives check with the bishop on F4.

Giant Rat's king advances from G5 to G6, while our hero advances the bishop from F4 to E5. Giant Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the queen on H3.

From the dark, Giant Rat pushes the king to G6. our hero gives check with the queen on H6.

Giant Rat answers by moving the king from G6 to F5. our hero slides the bishop across the board, from E5 to G3; then with dungeon cunning, Giant Rat brings the king to E4.

Check: our hero tightens the net by bringing the queen to E8.

Giant Rat's king advances from E4 to F3. our hero gives check with the queen on F4.

Giant Rat sets the king on G2, watching every square, while without hurry or fear, our hero places the queen on F8. From the dark, Giant Rat pushes the king to G1.

our hero delivers the final mate from F1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 17 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 1
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 89% of the games on this floor.

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