Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival bishop on D1.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Giant Rat's pawn advances from C4 to C3. our hero advances the rook from A1 to C1, and right after that giant Rat sets the king on D7, watching every square.
our hero captures the enemy pawn: the rook leaps from C1 to C3.
From the dark, Giant Rat pushes the king to C8, while our hero's bishop takes B6, leaving E3 behind. Giant Rat answers by moving the king from C8 to D7.
our hero captures the enemy pawn: the bishop leaps from B6 to A5.
With dungeon cunning, Giant Rat brings the bishop to C7. With a steady hand, our hero brings the bishop to B4, and right after that giant Rat's king advances from D7 to D8.
our hero captures the enemy pawn: the rook leaps from C3 to C6.
Giant Rat sets the bishop on D1, watching every square. our hero claims the enemy bishop by landing on D1.
From the dark, Giant Rat pushes the bishop to D6. our hero captures the enemy bishop: the bishop leaps from B4 to D6.
Giant Rat answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from D1 to E2. With dungeon cunning, Giant Rat brings the pawn to A5.
our hero captures the enemy pawn: the king leaps from E2 to E3.
Giant Rat's king advances from D8 to E8. our hero advances the king from E3 to E4, and right after that giant Rat sets the pawn on A4, watching every square.
our hero captures the enemy pawn: the king leaps from E4 to E5.
From the dark, Giant Rat pushes the king to F7, while our hero's king takes F5, leaving E5 behind. Giant Rat answers by moving the king from F7 to G8.
our hero captures the enemy pawn: the bishop leaps from D6 to A3.
With dungeon cunning, Giant Rat brings the king to H8. With a steady hand, our hero brings the king to G6, and right after that giant Rat's king advances from H8 to G8.
Mate. our hero's rook on C8 leaves Giant Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 0 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 24% of the games on this floor.