Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival knight on B3.

Draw. The dungeon keeps the names of our hero and Giant Rat.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

Giant Rat sets the king on D7, watching every square, and without hurry or fear, our hero places the pawn on C3. From the dark, Giant Rat pushes the pawn to E2.

our hero claims the enemy pawn by landing on E2.

Giant Rat's pawn reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E2 to F2; then with dungeon cunning, Giant Rat brings the bishop to C2. With a steady hand, our hero brings the king to G3, and right after that giant Rat's king advances from D7 to C7.

our hero advances the king from G3 to F4. From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the knight on E2, and from the dark, Giant Rat pushes the pawn to D5.

our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Giant Rat answers by moving the king from C7 to C6, and right after that our hero slides the bishop across the board, from C5 to D4. Giant Rat's knight reaches D3 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F4 to G4.

Giant Rat's bishop advances from C2 to D1, and right after that our hero advances the king from G4 to F3. Giant Rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on E3, while from the dark, Giant Rat pushes the knight to C5. our hero's king takes D2, leaving E3 behind.

Check from Giant Rat: the knight plants itself on B3.

our hero captures the enemy bishop: the king leaps from D2 to D1.

With dungeon cunning, Giant Rat brings the pawn to A3, and right after that with a steady hand, our hero brings the knight to C1. Giant Rat's king advances from C6 to D6.

our hero captures the enemy knight: the knight leaps from C1 to B3.

Giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on C1. Giant Rat's pawn falls on B3 and tears the knight from our hero.

our hero's king takes B1, leaving C1 behind, while giant Rat answers by moving the king from E7 to E6. our hero slides the king across the board, from B1 to A1.

With dungeon cunning, Giant Rat brings the king to D6; then with a steady hand, our hero brings the bishop to B6. Giant Rat's king advances from D6 to D7, and right after that our hero advances the bishop from B6 to A5.

Giant Rat sets the pawn on D4, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to D4.

From the dark, Giant Rat pushes the king to E6. our hero's bishop takes B4, leaving A5 behind. Giant Rat gives check with the pawn on B2.

our hero slides the king across the board, from A1 to A2. With dungeon cunning, Giant Rat brings the king to D5, and right after that with a steady hand, our hero brings the bishop to C3.

Giant Rat's pawn advances from A6 to A5; then our hero advances the king from A2 to B1. Giant Rat sets the king on E6, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Giant Rat pushes the king to F5. our hero's pawn takes D5, leaving D4 behind, while giant Rat answers by moving the king from F5 to F6.

our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Giant Rat brings the king to E6; then with a steady hand, our hero brings the bishop to B4.

Giant Rat's king advances from E6 to E5. our hero claims the enemy pawn by landing on A3.

Giant Rat sets the king on F5, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to B2.

From the dark, Giant Rat pushes the king to E6. our hero's bishop takes A3, leaving B2 behind, and giant Rat answers by moving the king from E6 to D7.

our hero slides the king across the board, from B1 to B2. With dungeon cunning, Giant Rat brings the king to E6, and right after that with a steady hand, our hero brings the king to C3.

Giant Rat's king advances from E6 to D5; then our hero advances the bishop from A3 to B4. Giant Rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the bishop on C5, and from the dark, Giant Rat pushes the king to F6. our hero's pawn takes D7, leaving D6 behind, while giant Rat answers by moving the king from F6 to G5.

our hero's pawn crowns on D8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to F5. our hero gives check with the queen on D7.

Giant Rat's king advances from F5 to E5. From D6, our hero's queen forces Giant Rat to defend.

Giant Rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on D2, while from the dark, Giant Rat pushes the king to F5.

our hero's bishop takes D4, leaving C5 behind, and giant Rat answers by moving the king from F5 to E4. From E5, our hero's queen forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to F3, and right after that with a steady hand, our hero brings the bishop to E3. Giant Rat's king advances from F3 to G2; then our hero advances the queen from E5 to F4.

Giant Rat sets the king on H3, watching every square. Without hurry or fear, our hero places the bishop on F2, and from the dark, Giant Rat pushes the king to G2.

Check: our hero tightens the net by bringing the queen to G3.

Giant Rat answers by moving the king from G2 to H1, and right after that our hero slides the bishop across the board, from F2 to G1.

Neither our hero nor Giant Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 29 s
Moves
97
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 3
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (97 moves) lasted longer than 93% of the games on this floor.

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