Battle chronicle

In the depths of Sewers, our hero faces Giant Rat.

our hero's knight lands on G2 and defeats Giant Rat's bishop!

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

From C1 to A3, our hero's bishop swallows Giant Rat's bishop.

Giant Rat's king advances from E8 to D7. our hero advances the pawn from C2 to C3. Check from Giant Rat: the knight plants itself on D3.

Without hurry or fear, our hero places the king on E2. From the dark, Giant Rat pushes the king to E6; then our hero's king takes D1, leaving E2 behind.

Giant Rat answers by moving the bishop from E4 to D5, and right after that our hero slides the knight across the board, from G1 to E2. Check from Giant Rat: the knight plants itself on F2.

With a steady hand, our hero brings the king to E1. Giant Rat gives check with the knight on D3.

our hero advances the king from E1 to D1. Giant Rat's knight reaches F2 and threatens our hero's king.

Without hurry or fear, our hero places the king on C2. Check from Giant Rat: the bishop plants itself on E4.

our hero's king takes B2, leaving C2 behind. Giant Rat answers by moving the king from E6 to E7.

A clean strike: our hero's knight topples the pawn on F4.

With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the king to A2, and giant Rat's bishop advances from E4 to G2.

A clean strike: our hero's knight topples the bishop on G2.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat sets the king on C7, watching every square. From G2 to E3, our hero's knight swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to B6. A clean strike: our hero's knight topples the pawn on G4.

Giant Rat answers by moving the pawn from C6 to C5, and our hero slides the knight across the board, from G4 to E3. With dungeon cunning, Giant Rat brings the pawn to D5.

By taking the pawn on D5, our hero drives Giant Rat into check.

Giant Rat's king advances from B6 to B5, and our hero advances the king from A2 to B2. Giant Rat sets the king on C6, watching every square.

Without hurry or fear, our hero places the knight on E3, and right after that from the dark, Giant Rat pushes the king to D7. From E3 to C4, our hero's knight swallows Giant Rat's pawn.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat answers by moving the pawn from A5 to A4. our hero gives check with the knight on B6.

With dungeon cunning, Giant Rat brings the king to C7. From B6 to A4, our hero's knight swallows Giant Rat's pawn.

Giant Rat's king advances from C7 to B7. Check: our hero tightens the net by bringing the knight to C5.

Giant Rat sets the king on B8, watching every square. By taking the pawn on A6, our hero drives Giant Rat into check.

From the dark, Giant Rat pushes the king to A7, and right after that our hero's knight takes C7, leaving A6 behind. Giant Rat answers by moving the king from A7 to B6.

Check: our hero tightens the net by bringing the knight to D5.

With dungeon cunning, Giant Rat brings the king to B7. With a steady hand, our hero brings the bishop to D6, and giant Rat's king advances from B7 to A8.

our hero advances the pawn from C3 to C4. Giant Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the pawn on C5.

From the dark, Giant Rat pushes the king to A7; then our hero's pawn takes C6, leaving C5 behind. Giant Rat answers by moving the king from A7 to A8.

our hero slides the bishop across the board, from D6 to C7, and with dungeon cunning, Giant Rat brings the king to A7. With a steady hand, our hero brings the king to B3, while giant Rat's king advances from A7 to A8.

our hero advances the king from B3 to B4. Giant Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the king on B5.

From the dark, Giant Rat pushes the king to A8, and right after that our hero's king takes B6, leaving B5 behind.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 23 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 72% of the games on this floor.

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