Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
With an adventurer's precision, our hero takes the rival knight on E5.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
Giant Rat sets the king on F7, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to D6.
From the dark, Giant Rat pushes the king to G8. our hero claims the enemy knight by landing on E5.
Giant Rat answers by moving the bishop from E4 to G6. our hero captures the enemy pawn: the bishop leaps from E5 to F4.
With dungeon cunning, Giant Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Giant Rat's bishop advances from G6 to H5. our hero advances the pawn from C2 to C3.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat sets the bishop on F3, watching every square. our hero claims the enemy bishop by landing on F3.
From the dark, Giant Rat pushes the pawn to A4. our hero's knight takes D4, leaving F3 behind, while giant Rat answers by moving the king from G8 to F8.
our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Giant Rat brings the king to E8; then with a steady hand, our hero brings the knight to B4. Giant Rat's pawn advances from A6 to A5, and right after that our hero advances the knight from B4 to C6.
Giant Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the knight leaps from C6 to A5.
From the dark, Giant Rat pushes the king to C8. our hero's knight takes C4, leaving A5 behind, and giant Rat answers by moving the pawn from A4 to A3.
our hero captures the enemy pawn: the knight leaps from C4 to A3.
With dungeon cunning, Giant Rat brings the king to D7, and right after that with a steady hand, our hero brings the knight to C4. Giant Rat's king advances from D7 to E7; then our hero advances the knight from C4 to E5.
Giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the knight on C4, and from the dark, Giant Rat pushes the king to E7.
our hero captures the enemy pawn: the knight leaps from C4 to E3.
Giant Rat answers by moving the king from E7 to D8, and right after that our hero slides the knight across the board, from E3 to D5. With dungeon cunning, Giant Rat brings the king to D7.
From F6, our hero's knight forces Giant Rat to defend.
Giant Rat's king advances from D7 to E7. Check: our hero tightens the net by bringing the knight to G8.
Giant Rat sets the king on E8, watching every square. Without hurry or fear, our hero places the bishop on D6, while from the dark, Giant Rat pushes the king to D8.
our hero's pawn takes C4, leaving C3 behind, and giant Rat answers by moving the king from D8 to E8. our hero slides the pawn across the board, from C4 to C5.
With dungeon cunning, Giant Rat brings the king to D7, and right after that with a steady hand, our hero brings the king to D2. Giant Rat's king advances from D7 to E6; then our hero advances the king from D2 to C3.
Giant Rat sets the king on F5, watching every square. Without hurry or fear, our hero places the pawn on C6, and from the dark, Giant Rat pushes the king to G5.
our hero's pawn takes C7, leaving C6 behind, while giant Rat answers by moving the king from G5 to H4. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to G5. Check: our hero tightens the net by bringing the queen to D8.
Giant Rat's king advances from G5 to H5, and right after that our hero advances the queen from D8 to F6. Giant Rat sets the king on G4, watching every square.
From F4, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H3. Check: our hero tightens the net by bringing the queen to F3.
Giant Rat answers by moving the king from H3 to H4; then our hero slides the bishop across the board, from D6 to F4.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 9 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 72% of the games on this floor.