Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero's bishop lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero slides the bishop across the board, from C1 to D2, while with dungeon cunning, Slug brings the knight to D7. From D2 to C3, our hero's bishop swallows Slug's bishop.

Slug moves the pawn from B3 to A2 and topples our hero's pawn.

our hero advances the pawn from H2 to H3, while slug sets the pawn on G3, watching every square. From F2 to G3, our hero's pawn swallows Slug's pawn.

From the dark, Slug pushes the pawn to E3; then our hero's pawn takes H4, leaving H3 behind. Slug answers by moving the knight from D7 to E5, and right after that our hero slides the pawn across the board, from H4 to H5.

Slug's pawn crowns on A1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on A1.

Slug's pawn advances from C5 to C4. our hero advances the pawn from H5 to H6, and slug sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the pawn to F5. Promotion: on H8, our hero turns a pawn into a queen.

Slug answers by moving the king from E8 to E7. our hero gives check with the queen on H7.

With dungeon cunning, Slug brings the king to E6. From H6, our hero's queen forces Slug to defend.

Slug's knight advances from D7 to F6. By taking the knight on F6, our hero drives Slug into check.

Slug sets the king on D7, watching every square. By taking the pawn on F5, our hero drives Slug into check.

From the dark, Slug pushes the king to E8. By taking the pawn on B5, our hero drives Slug into check.

Slug answers by moving the king from E8 to F8. From B5 to C4, our hero's queen swallows Slug's pawn.

With dungeon cunning, Slug brings the pawn to B5. A clean strike: our hero's queen topples the pawn on B5.

Slug's king advances from F8 to F7. From D5, our hero's queen forces Slug to defend.

Slug sets the king on E8, watching every square. A clean strike: our hero's queen topples the pawn on D6.

From the dark, Slug pushes the king to F7. our hero gives check with the queen on F4.

Slug answers by moving the king from F7 to E6. By taking the pawn on E3, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to G4, and slug's king advances from D7 to C6.

our hero advances the pawn from G4 to G5, while slug sets the king on D5, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Slug pushes the king to C4; then our hero's pawn takes G7, leaving G6 behind. Slug answers by moving the king from C4 to B5.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to A6. With a steady hand, our hero brings the queen to G4, while slug's king advances from A6 to B7.

our hero advances the queen from E3 to H3, and slug sets the king on A8, watching every square. Without hurry or fear, our hero places the queen on H5.

From the dark, Slug pushes the king to B8, and right after that our hero's queen takes G6, leaving G4 behind. Slug answers by moving the king from B8 to B7.

Check: our hero tightens the net by bringing the queen to H7.

With dungeon cunning, Slug brings the king to B8. And it is checkmate: our hero ends the game on G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 16 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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