Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's queen lands on B7 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider sets the knight on D2, watching every square. From C1 to D2, our hero's bishop swallows Spider's knight.
From the dark, Spider pushes the pawn to A3. A clean strike: our hero's bishop topples the pawn on E3.
Spider answers by moving the knight from F6 to D5. From B2 to A3, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the knight to F6. With a steady hand, our hero brings the knight to D2, while spider's king advances from E8 to F8.
our hero advances the knight from D2 to C4, and spider sets the knight on D7, watching every square. Without hurry or fear, our hero places the knight on F3.
From the dark, Spider pushes the knight to C5, and right after that our hero's queen takes D5, leaving D1 behind. In that instant, Backstab: one of Spider's pieces vanishes without a trace.
Spider answers by moving the knight from C5 to B7. A clean strike: our hero's queen topples the knight on B7.
With dungeon cunning, Spider brings the pawn to G5. From F3 to G5, our hero's knight swallows Spider's pawn.
Spider's king advances from F8 to G7. our hero gives check with the knight on E6.
Spider sets the king on H7, watching every square. Without hurry or fear, our hero places the queen on C8.
our hero activates Backstab and silently removes a threat from Spider.
From the dark, Spider pushes the king to G6, and right after that our hero's knight takes C5, leaving E6 behind. Spider answers by moving the pawn from A6 to A5.
From C4 to A5, our hero's knight swallows Spider's pawn.
With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the knight to E6. our hero activates Backstab and silently removes a threat from Spider.
Spider's king advances from F7 to E7. Check: our hero tightens the net by bringing the knight to C6.
Spider sets the king on F6, watching every square. our hero gives check with the bishop on G5.
From the dark, Spider pushes the king to F7, while our hero's pawn takes A4, leaving A3 behind. Spider answers by moving the king from F7 to G6, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Spider brings the king to F5, while with a steady hand, our hero brings the pawn to A6. Spider's king advances from F5 to G6.
our hero advances the pawn from A6 to A7; then spider sets the king on F7, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Spider pushes the king to G6. our hero gives check with the queen on G8.
Spider answers by moving the king from G6 to H5, while our hero slides the queen across the board, from A8 to F8. With dungeon cunning, Spider brings the king to G4.
Check: our hero tightens the net by bringing the queen to F4.
Spider's king advances from G4 to H5. our hero gives check with the knight on G7.
Spider sets the king on G6, watching every square. Mate. our hero's knight on E5 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
- Skills used
- 3
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 40% of the games on this floor.