Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero's king lands on B5 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
From the dark, Slug pushes the king to D8. A clean strike: our hero's pawn topples the pawn on B3.
Slug answers by moving the knight from F6 to E8, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Slug brings the knight to C7.
With a steady hand, our hero brings the king to E3. Slug's knight reaches D5 and threatens our hero's king.
From E3 to E4, our hero's king swallows Slug's pawn.
Slug sets the knight on E7, watching every square; then without hurry or fear, our hero places the king on F4. Slug gives check with the knight on D5.
From F4 to G4, our hero's king swallows Slug's pawn.
Slug's knight reaches F6 and threatens our hero's king.
our hero slides the king across the board, from G4 to F5, while with dungeon cunning, Slug brings the knight to E8. With a steady hand, our hero brings the pawn to C4.
Slug moves the pawn from B5 to C4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on C4.
Slug sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the pawn on B3. From the dark, Slug pushes the pawn to F6; then our hero's king takes E6, leaving F5 behind.
Slug answers by moving the pawn from F6 to F5. From E6 to F5, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the king to E4, while slug's king advances from D7 to D8.
our hero advances the king from E4 to D3, and slug sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Slug pushes the knight to C7, and right after that our hero's king takes C4, leaving D3 behind. Slug answers by moving the king from D8 to D7; then our hero slides the pawn across the board, from B3 to B4.
With dungeon cunning, Slug brings the knight to B5. From C4 to B5, our hero's king swallows Slug's knight.
Slug's king advances from D7 to C7. our hero advances the king from B5 to A6. Slug advances to B4 and claims our pawn.
Without hurry or fear, our hero places the king on B5. From the dark, Slug pushes the pawn to B3; then our hero's king takes B4, leaving B5 behind.
Slug answers by moving the king from C7 to D6. From B4 to B3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the king to C3, while slug's king advances from C5 to D6.
our hero advances the king from C3 to C4. Slug's pawn reaches B5 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on B5.
Slug advances to D5 and claims our pawn.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 23 s
- Moves
- 52
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (52 moves) lasted longer than 39% of the games on this floor.