Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on G6 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to B8; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to D4, and rat's knight advances from B8 to D7. A clean strike: our hero's pawn topples the pawn on C5.
Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on F3. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
Rat answers by moving the pawn from G5 to G4. From F3 to G4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to G5, while rat's king advances from E8 to F8.
our hero advances the pawn from G5 to G6, and rat sets the knight on A6, watching every square. Without hurry or fear, our hero places the pawn on H4.
Rat advances to C5 and claims our pawn.
our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to G4, and rat's knight advances from C5 to E6.
our hero advances the king from E1 to F2, while rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Rat pushes the pawn to C4; then our hero's king takes H4, leaving G3 behind. Rat answers by moving the knight from E6 to F8, and right after that our hero slides the king across the board, from H4 to H5.
Rat moves the knight from F8 to G6 and topples our hero's pawn.
A clean strike: our hero's king topples the knight on G6.
Rat's pawn advances from E5 to E4. our hero advances the pawn from H6 to H7, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes F5, leaving G6 behind.
Rat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from F5 to F4. Rat advances to H7 and claims our pawn.
From F4 to E3, our hero's king swallows Rat's pawn.
Rat's king advances from H7 to G6. our hero advances the king from E3 to F4, while rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H4; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from H4 to H3, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to H2.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from H2 to H3. From G8 to C4, our hero's queen swallows Rat's pawn.
Rat sets the king on H2, watching every square. A clean strike: our hero's queen topples the pawn on A4.
From the dark, Rat pushes the king to G3, and right after that our hero's queen takes B5, leaving A4 behind. Rat answers by moving the king from G3 to G2.
A clean strike: our hero's queen topples the pawn on C5.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the pawn to A4, and rat's king advances from H1 to H2.
our hero advances the pawn from A4 to A5, while rat sets the king on H3, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to H4; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from H4 to G3.
Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H3. our hero gives check with the queen on F3.
Rat's king advances from H3 to H2. Mate. our hero's queen on F2 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 58 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.