Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to F8. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the bishop to A3, and right after that rat's king advances from F8 to F7.

our hero advances the pawn from F2 to F4; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the king to D7, and our hero's bishop takes B2, leaving A3 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to C1; then rat's knight advances from B4 to D5.

our hero advances the king from C1 to B1. Rat's knight falls on F4 and tears the pawn from our hero.

Without hurry or fear, our hero places the bishop on C1. From the dark, Rat pushes the knight to H5, while our hero's king takes A2, leaving B1 behind.

Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from A2 to A3. With dungeon cunning, Rat brings the king to E8.

our hero claims the enemy pawn by landing on A4.

Rat's knight advances from H5 to F6. our hero advances the bishop from C1 to G5; then rat sets the king on F7, watching every square.

our hero claims the enemy knight by landing on F6.

Rat's pawn falls on F6 and tears the bishop from our hero.

our hero's king takes B4, leaving A4 behind. Rat answers by moving the king from F7 to F8, while our hero slides the king across the board, from B4 to C4.

Rat gives check with the pawn on D5.

With a steady hand, our hero brings the king to D4; then rat's king advances from F8 to G7. our hero advances the king from D4 to E3, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the king on F4. Rat gives check with the pawn on G5.

our hero's king takes G4, leaving F4 behind. Rat's pawn falls on H4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from G4 to H4.

With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to G3, and right after that rat's king advances from H8 to G8.

our hero advances the king from G3 to F2; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the pawn to F5, and our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from G8 to G7, while our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to D4; then rat's king advances from G6 to H6.

our hero claims the enemy pawn by landing on D5.

Rat sets the king on G5, watching every square. our hero captures the enemy pawn: the king leaps from D5 to C4.

From the dark, Rat pushes the king to H4, while our hero's king takes D4, leaving C4 behind. Rat answers by moving the pawn from F5 to F4, and our hero slides the king across the board, from D4 to E4.

With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to D3, and right after that rat's king advances from G3 to F3.

our hero advances the king from D3 to D2; then rat sets the king on F2, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Rat pushes the pawn to F3, and our hero's king takes D2, leaving D1 behind. Rat answers by moving the king from F2 to G1, while our hero slides the king across the board, from D2 to E1.

With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the king to D1; then rat's king advances from G2 to H1.

our hero advances the king from D1 to E1. Rat's pawn reaches F2 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E1 to F2.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 2 s
Moves
79
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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