Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the knight leaps from F7 to H6 and captures the enemy knight.
Neither our hero nor Giant Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the knight from G1 to E2; then giant Rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the knight on C1.
Giant Rat's bishop reaches B4 and threatens our hero's king.
our hero's king takes D1, leaving E1 behind. Giant Rat answers by moving the king from E8 to D8. our hero claims the enemy pawn by landing on A2.
With dungeon cunning, Giant Rat brings the bishop to D6. With a steady hand, our hero brings the knight to C3.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's knight reaches F2 and threatens our hero's king.
our hero advances the king from D1 to E2, and giant Rat sets the bishop on E7, watching every square. Without hurry or fear, our hero places the knight on A4, while from the dark, Giant Rat pushes the bishop to F6.
our hero's knight takes C5, leaving A4 behind, and giant Rat answers by moving the bishop from F6 to H8. our hero captures the enemy pawn: the knight leaps from C5 to A6.
With dungeon cunning, Giant Rat brings the king to E7, and right after that with a steady hand, our hero brings the knight to C5. Giant Rat's king advances from E7 to F6; then our hero advances the knight from C5 to B3.
Giant Rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the knight on A5. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
From the dark, Giant Rat pushes the pawn to C5, while our hero's knight takes B3, leaving A5 behind. Giant Rat answers by moving the pawn from C5 to C4.
our hero slides the knight across the board, from B3 to C5; then with dungeon cunning, Giant Rat brings the king to E7. With a steady hand, our hero brings the knight to B7, and right after that giant Rat's pawn advances from C4 to C3.
our hero advances the knight from B7 to C5. Giant Rat sets the bishop on F6, watching every square. our hero captures the enemy pawn: the king leaps from E2 to E3.
From the dark, Giant Rat pushes the knight to D3, and our hero's knight takes A4, leaving C5 behind. Giant Rat answers by moving the pawn from C3 to C2.
our hero slides the king across the board, from E3 to D2, and right after that with dungeon cunning, Giant Rat brings the knight to F2. our hero claims the enemy pawn by landing on C2.
Giant Rat's bishop advances from F6 to H8, while our hero advances the king from C2 to D2. Check from Giant Rat: the pawn plants itself on E3.
our hero claims the enemy pawn by landing on E3.
Giant Rat gives check with the knight on G4.
our hero's king takes F3, leaving E3 behind, and right after that giant Rat answers by moving the knight from G4 to F6. our hero slides the knight across the board, from A4 to C5; then with dungeon cunning, Giant Rat brings the knight to G8.
With a steady hand, our hero brings the knight to E4. our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat's king advances from E7 to E6. Check: our hero tightens the net by bringing the knight to G5.
Giant Rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E4. Check from Giant Rat: the knight plants itself on F6.
our hero's king takes F5, leaving E4 behind. Giant Rat answers by moving the knight from F6 to G8, and right after that our hero slides the knight across the board, from G5 to E4.
With dungeon cunning, Giant Rat brings the king to E8. our hero gives check with the knight on D6.
Giant Rat's king advances from E8 to D7. our hero advances the knight from D6 to F7. Giant Rat gives check with the knight on H6.
our hero claims the enemy knight by landing on H6.
From the dark, Giant Rat pushes the king to D6. our hero gives check with the knight on F7.
Giant Rat answers by moving the king from D6 to E7. our hero claims the enemy bishop by landing on H8.
The duel ends in a draw: our hero and Giant Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 67
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 3
- Skills used
- 3
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 72% of the games on this floor.